Mesa (master): i965/vs: Get rid of brw_vs_compile completely.

Kenneth Graunke kwg at kemper.freedesktop.org
Fri Jul 10 00:13:30 UTC 2015


Module: Mesa
Branch: master
Commit: f12302b89836a24255674a251f7a6902b4e9af7c
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=f12302b89836a24255674a251f7a6902b4e9af7c

Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Sun Jun 28 21:16:29 2015 -0700

i965/vs: Get rid of brw_vs_compile completely.

After tearing it out another level or two, and just passing the key and
vp directly, we can finally remove this struct.  It also eliminates a
pointless memcpy() of the key.

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen at intel.com>

---

 src/mesa/drivers/dri/i965/brw_vec4.cpp |   38 ++++++++++++++++----------------
 src/mesa/drivers/dri/i965/brw_vs.c     |   20 +++++++----------
 src/mesa/drivers/dri/i965/brw_vs.h     |   13 ++++-------
 3 files changed, 31 insertions(+), 40 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp
index 42d014c..53270fb 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
@@ -1872,10 +1872,11 @@ extern "C" {
  */
 const unsigned *
 brw_vs_emit(struct brw_context *brw,
-            struct gl_shader_program *prog,
-            struct brw_vs_compile *c,
-            struct brw_vs_prog_data *prog_data,
             void *mem_ctx,
+            const struct brw_vs_prog_key *key,
+            struct brw_vs_prog_data *prog_data,
+            struct gl_vertex_program *vp,
+            struct gl_shader_program *prog,
             unsigned *final_assembly_size)
 {
    bool start_busy = false;
@@ -1894,29 +1895,28 @@ brw_vs_emit(struct brw_context *brw,
 
    int st_index = -1;
    if (INTEL_DEBUG & DEBUG_SHADER_TIME)
-      st_index = brw_get_shader_time_index(brw, prog, &c->vp->program.Base,
-                                           ST_VS);
+      st_index = brw_get_shader_time_index(brw, prog, &vp->Base, ST_VS);
 
    if (unlikely(INTEL_DEBUG & DEBUG_VS))
-      brw_dump_ir("vertex", prog, &shader->base, &c->vp->program.Base);
+      brw_dump_ir("vertex", prog, &shader->base, &vp->Base);
 
    if (brw->intelScreen->compiler->scalar_vs) {
-      if (!c->vp->program.Base.nir) {
+      if (!vp->Base.nir) {
          /* Normally we generate NIR in LinkShader() or
           * ProgramStringNotify(), but Mesa's fixed-function vertex program
           * handling doesn't notify the driver at all.  Just do it here, at
           * the last minute, even though it's lame.
           */
-         assert(c->vp->program.Base.Id == 0 && prog == NULL);
-         c->vp->program.Base.nir =
-            brw_create_nir(brw, NULL, &c->vp->program.Base, MESA_SHADER_VERTEX);
+         assert(vp->Base.Id == 0 && prog == NULL);
+         vp->Base.nir =
+            brw_create_nir(brw, NULL, &vp->Base, MESA_SHADER_VERTEX);
       }
 
       prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
 
       fs_visitor v(brw->intelScreen->compiler, brw,
-                   mem_ctx, MESA_SHADER_VERTEX, &c->key,
-                   &prog_data->base.base, prog, &c->vp->program.Base,
+                   mem_ctx, MESA_SHADER_VERTEX, key,
+                   &prog_data->base.base, prog, &vp->Base,
                    8, st_index);
       if (!v.run_vs(brw_select_clip_planes(&brw->ctx))) {
          if (prog) {
@@ -1931,8 +1931,8 @@ brw_vs_emit(struct brw_context *brw,
       }
 
       fs_generator g(brw->intelScreen->compiler, brw,
-                     mem_ctx, (void *) &c->key, &prog_data->base.base,
-                     &c->vp->program.Base, v.promoted_constants,
+                     mem_ctx, (void *) key, &prog_data->base.base,
+                     &vp->Base, v.promoted_constants,
                      v.runtime_check_aads_emit, "VS");
       if (INTEL_DEBUG & DEBUG_VS) {
          char *name;
@@ -1942,7 +1942,7 @@ brw_vs_emit(struct brw_context *brw,
                                    prog->Name);
          } else {
             name = ralloc_asprintf(mem_ctx, "vertex program %d",
-                                   c->vp->program.Base.Id);
+                                   vp->Base.Id);
          }
          g.enable_debug(name);
       }
@@ -1953,8 +1953,8 @@ brw_vs_emit(struct brw_context *brw,
    if (!assembly) {
       prog_data->base.dispatch_mode = DISPATCH_MODE_4X2_DUAL_OBJECT;
 
-      vec4_vs_visitor v(brw->intelScreen->compiler, brw, &c->key, prog_data,
-                        &c->vp->program, prog, mem_ctx, st_index,
+      vec4_vs_visitor v(brw->intelScreen->compiler, brw, key, prog_data,
+                        vp, prog, mem_ctx, st_index,
                         !_mesa_is_gles3(&brw->ctx));
       if (!v.run(brw_select_clip_planes(&brw->ctx))) {
          if (prog) {
@@ -1969,14 +1969,14 @@ brw_vs_emit(struct brw_context *brw,
       }
 
       vec4_generator g(brw->intelScreen->compiler, brw,
-                       prog, &c->vp->program.Base, &prog_data->base,
+                       prog, &vp->Base, &prog_data->base,
                        mem_ctx, INTEL_DEBUG & DEBUG_VS, "vertex", "VS");
       assembly = g.generate_assembly(v.cfg, final_assembly_size);
    }
 
    if (unlikely(brw->perf_debug) && shader) {
       if (shader->compiled_once) {
-         brw_vs_debug_recompile(brw, prog, &c->key);
+         brw_vs_debug_recompile(brw, prog, key);
       }
       if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
          perf_debug("VS compile took %.03f ms and stalled the GPU\n",
diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c
index ee3f664..2b9b005 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.c
+++ b/src/mesa/drivers/dri/i965/brw_vs.c
@@ -94,7 +94,6 @@ brw_codegen_vs_prog(struct brw_context *brw,
 {
    GLuint program_size;
    const GLuint *program;
-   struct brw_vs_compile c;
    struct brw_vs_prog_data prog_data;
    struct brw_stage_prog_data *stage_prog_data = &prog_data.base.base;
    void *mem_ctx;
@@ -104,8 +103,6 @@ brw_codegen_vs_prog(struct brw_context *brw,
    if (prog)
       vs = prog->_LinkedShaders[MESA_SHADER_VERTEX];
 
-   memset(&c, 0, sizeof(c));
-   memcpy(&c.key, key, sizeof(*key));
    memset(&prog_data, 0, sizeof(prog_data));
 
    /* Use ALT floating point mode for ARB programs so that 0^0 == 1. */
@@ -114,8 +111,6 @@ brw_codegen_vs_prog(struct brw_context *brw,
 
    mem_ctx = ralloc_context(NULL);
 
-   c.vp = vp;
-
    /* Allocate the references to the uniforms that will end up in the
     * prog_data associated with the compiled program, and which will be freed
     * by the state cache.
@@ -134,7 +129,7 @@ brw_codegen_vs_prog(struct brw_context *brw,
    /* vec4_visitor::setup_uniform_clipplane_values() also uploads user clip
     * planes as uniforms.
     */
-   param_count += c.key.base.nr_userclip_plane_consts * 4;
+   param_count += key->base.nr_userclip_plane_consts * 4;
 
    stage_prog_data->param =
       rzalloc_array(NULL, const gl_constant_value *, param_count);
@@ -145,7 +140,7 @@ brw_codegen_vs_prog(struct brw_context *brw,
    GLbitfield64 outputs_written = vp->program.Base.OutputsWritten;
    prog_data.inputs_read = vp->program.Base.InputsRead;
 
-   if (c.key.copy_edgeflag) {
+   if (key->copy_edgeflag) {
       outputs_written |= BITFIELD64_BIT(VARYING_SLOT_EDGE);
       prog_data.inputs_read |= VERT_BIT_EDGEFLAG;
    }
@@ -158,7 +153,7 @@ brw_codegen_vs_prog(struct brw_context *brw,
        * coords, which would be a pain to handle.
        */
       for (i = 0; i < 8; i++) {
-         if (c.key.point_coord_replace & (1 << i))
+         if (key->point_coord_replace & (1 << i))
             outputs_written |= BITFIELD64_BIT(VARYING_SLOT_TEX0 + i);
       }
 
@@ -173,7 +168,7 @@ brw_codegen_vs_prog(struct brw_context *brw,
     * distance varying slots whenever clipping is enabled, even if the vertex
     * shader doesn't write to gl_ClipDistance.
     */
-   if (c.key.base.userclip_active) {
+   if (key->base.userclip_active) {
       outputs_written |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0);
       outputs_written |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1);
    }
@@ -182,13 +177,14 @@ brw_codegen_vs_prog(struct brw_context *brw,
                        &prog_data.base.vue_map, outputs_written);
 
    if (0) {
-      _mesa_fprint_program_opt(stderr, &c.vp->program.Base, PROG_PRINT_DEBUG,
+      _mesa_fprint_program_opt(stderr, &vp->program.Base, PROG_PRINT_DEBUG,
 			       true);
    }
 
    /* Emit GEN4 code.
     */
-   program = brw_vs_emit(brw, prog, &c, &prog_data, mem_ctx, &program_size);
+   program = brw_vs_emit(brw, mem_ctx, key, &prog_data,
+                         &vp->program, prog, &program_size);
    if (program == NULL) {
       ralloc_free(mem_ctx);
       return false;
@@ -202,7 +198,7 @@ brw_codegen_vs_prog(struct brw_context *brw,
    }
 
    brw_upload_cache(&brw->cache, BRW_CACHE_VS_PROG,
-		    &c.key, sizeof(c.key),
+		    key, sizeof(struct brw_vs_prog_key),
 		    program, program_size,
 		    &prog_data, sizeof(prog_data),
 		    &brw->vs.base.prog_offset, &brw->vs.prog_data);
diff --git a/src/mesa/drivers/dri/i965/brw_vs.h b/src/mesa/drivers/dri/i965/brw_vs.h
index 76bd5f4..88927ee 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.h
+++ b/src/mesa/drivers/dri/i965/brw_vs.h
@@ -50,21 +50,16 @@
 #define BRW_ATTRIB_WA_SIGN          32  /* interpret as signed in shader */
 #define BRW_ATTRIB_WA_SCALE         64  /* interpret as scaled in shader */
 
-struct brw_vs_compile {
-   struct brw_vs_prog_key key;
-
-   struct brw_vertex_program *vp;
-};
-
 #ifdef __cplusplus
 extern "C" {
 #endif
 
 const unsigned *brw_vs_emit(struct brw_context *brw,
-                            struct gl_shader_program *prog,
-                            struct brw_vs_compile *c,
-                            struct brw_vs_prog_data *prog_data,
                             void *mem_ctx,
+                            const struct brw_vs_prog_key *key,
+                            struct brw_vs_prog_data *prog_data,
+                            struct gl_vertex_program *vp,
+                            struct gl_shader_program *shader_prog,
                             unsigned *program_size);
 void brw_vs_debug_recompile(struct brw_context *brw,
                             struct gl_shader_program *prog,




More information about the mesa-commit mailing list