Mesa (master): i965: Label the repclear shader "meta repclear" rather than "meta clear".

Kenneth Graunke kwg at kemper.freedesktop.org
Sat Jul 11 02:11:30 UTC 2015


Module: Mesa
Branch: master
Commit: f3a620e2a63956a37367b9e393d4c1ecd41e5d43
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=f3a620e2a63956a37367b9e393d4c1ecd41e5d43

Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Wed Apr 22 17:46:08 2015 -0700

i965: Label the repclear shader "meta repclear" rather than "meta clear".

Color clears can be performed via two separate shaders - one is the
generic "meta clear" shader (in meta.c); the other is the i965 specific
"repclear" shader (in brw_meta_fast_clear.c).

Giving them separate names makes them distinguishable when reading
INTEL_DEBUG=shader_time output.

v2: Call it "meta repclear", as suggested by Jason.

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand at intel.com>

---

 src/mesa/drivers/dri/i965/brw_meta_fast_clear.c |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
index 5b8191c..c5e556e 100644
--- a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
+++ b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
@@ -128,7 +128,7 @@ brw_bind_rep_write_shader(struct brw_context *brw, float *color)
    _mesa_AttachShader(clear->shader_prog, vs);
    _mesa_DeleteShader(vs);
    _mesa_BindAttribLocation(clear->shader_prog, 0, "position");
-   _mesa_ObjectLabel(GL_PROGRAM, clear->shader_prog, -1, "meta clear");
+   _mesa_ObjectLabel(GL_PROGRAM, clear->shader_prog, -1, "meta repclear");
    _mesa_LinkProgram(clear->shader_prog);
 
    clear->color_location =




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