Mesa (master): vc4: Switch to using a separate ioctl for making shaders.

Eric Anholt anholt at kemper.freedesktop.org
Sat Jul 18 05:15:58 UTC 2015


Module: Mesa
Branch: master
Commit: ff7896a398f55baefd00e695c8f45f2ffa57bceb
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=ff7896a398f55baefd00e695c8f45f2ffa57bceb

Author: Eric Anholt <eric at anholt.net>
Date:   Fri Jul 17 10:01:48 2015 -0700

vc4: Switch to using a separate ioctl for making shaders.

This gives the kernel a chance to validate and lock down the data,
without having to deal with mmap zapping.

With this, GLBenchmark stops on a texture relocations, because we'd
recycled a shader BO as another shader and failed to revalidate, since we
weren't clearing the cached validation state on mmap faults.

---

 src/gallium/drivers/vc4/vc4_bufmgr.c  |   56 ++++++++++++++++++++++++++++-----
 src/gallium/drivers/vc4/vc4_bufmgr.h  |    4 +--
 src/gallium/drivers/vc4/vc4_drm.h     |   25 +++++++++++++++
 src/gallium/drivers/vc4/vc4_program.c |    5 ++-
 4 files changed, 78 insertions(+), 12 deletions(-)

diff --git a/src/gallium/drivers/vc4/vc4_bufmgr.c b/src/gallium/drivers/vc4/vc4_bufmgr.c
index 499b5ce..f7b41f5 100644
--- a/src/gallium/drivers/vc4/vc4_bufmgr.c
+++ b/src/gallium/drivers/vc4/vc4_bufmgr.c
@@ -1,5 +1,5 @@
 /*
- * Copyright © 2014 Broadcom
+ * Copyright © 2014-2015 Broadcom
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
@@ -381,15 +381,57 @@ vc4_bo_get_dmabuf(struct vc4_bo *bo)
 }
 
 struct vc4_bo *
-vc4_bo_alloc_mem(struct vc4_screen *screen, const void *data, uint32_t size,
-                 const char *name)
+vc4_bo_alloc_shader(struct vc4_screen *screen, const void *data, uint32_t size)
 {
-        void *map;
         struct vc4_bo *bo;
+        int ret;
+
+        bo = CALLOC_STRUCT(vc4_bo);
+        if (!bo)
+                return NULL;
+
+        pipe_reference_init(&bo->reference, 1);
+        bo->screen = screen;
+        bo->size = align(size, 4096);
+        bo->name = "code";
+        bo->private = false; /* Make sure it doesn't go back to the cache. */
+
+        if (!using_vc4_simulator) {
+                struct drm_vc4_create_shader_bo create = {
+                        .size = size,
+                        .data = (uintptr_t)data,
+                };
+
+                ret = drmIoctl(screen->fd, DRM_IOCTL_VC4_CREATE_SHADER_BO,
+                               &create);
+                bo->handle = create.handle;
+        } else {
+                struct drm_mode_create_dumb create;
+                memset(&create, 0, sizeof(create));
+
+                create.width = 128;
+                create.bpp = 8;
+                create.height = (size + 127) / 128;
+
+                ret = drmIoctl(screen->fd, DRM_IOCTL_MODE_CREATE_DUMB, &create);
+                bo->handle = create.handle;
+                assert(create.size >= size);
+
+                vc4_bo_map(bo);
+                memcpy(bo->map, data, size);
+        }
+        if (ret != 0) {
+                fprintf(stderr, "create shader ioctl failure\n");
+                abort();
+        }
+
+        screen->bo_count++;
+        screen->bo_size += bo->size;
+        if (dump_stats) {
+                fprintf(stderr, "Allocated shader %dkb:\n", size / 1024);
+                vc4_bo_dump_stats(screen);
+        }
 
-        bo = vc4_bo_alloc(screen, size, name);
-        map = vc4_bo_map(bo);
-        memcpy(map, data, size);
         return bo;
 }
 
diff --git a/src/gallium/drivers/vc4/vc4_bufmgr.h b/src/gallium/drivers/vc4/vc4_bufmgr.h
index eb8409a..b77506e 100644
--- a/src/gallium/drivers/vc4/vc4_bufmgr.h
+++ b/src/gallium/drivers/vc4/vc4_bufmgr.h
@@ -58,8 +58,8 @@ struct vc4_bo {
 
 struct vc4_bo *vc4_bo_alloc(struct vc4_screen *screen, uint32_t size,
                             const char *name);
-struct vc4_bo *vc4_bo_alloc_mem(struct vc4_screen *screen, const void *data,
-                                uint32_t size, const char *name);
+struct vc4_bo *vc4_bo_alloc_shader(struct vc4_screen *screen, const void *data,
+                                   uint32_t size);
 void vc4_bo_last_unreference(struct vc4_bo *bo);
 void vc4_bo_last_unreference_locked_timed(struct vc4_bo *bo, time_t time);
 struct vc4_bo *vc4_bo_open_name(struct vc4_screen *screen, uint32_t name,
diff --git a/src/gallium/drivers/vc4/vc4_drm.h b/src/gallium/drivers/vc4/vc4_drm.h
index 5f1ee4f..863ef8d 100644
--- a/src/gallium/drivers/vc4/vc4_drm.h
+++ b/src/gallium/drivers/vc4/vc4_drm.h
@@ -31,12 +31,14 @@
 #define DRM_VC4_WAIT_BO                           0x02
 #define DRM_VC4_CREATE_BO                         0x03
 #define DRM_VC4_MMAP_BO                           0x04
+#define DRM_VC4_CREATE_SHADER_BO                  0x05
 
 #define DRM_IOCTL_VC4_SUBMIT_CL           DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl)
 #define DRM_IOCTL_VC4_WAIT_SEQNO          DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno)
 #define DRM_IOCTL_VC4_WAIT_BO             DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_WAIT_BO, struct drm_vc4_wait_bo)
 #define DRM_IOCTL_VC4_CREATE_BO           DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo)
 #define DRM_IOCTL_VC4_MMAP_BO             DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo)
+#define DRM_IOCTL_VC4_CREATE_SHADER_BO    DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo)
 
 struct drm_vc4_submit_rcl_surface {
 	uint32_t hindex; /* Handle index, or ~0 if not present. */
@@ -183,6 +185,29 @@ struct drm_vc4_create_bo {
 };
 
 /**
+ * struct drm_vc4_create_shader_bo - ioctl argument for creating VC4
+ * shader BOs.
+ *
+ * Since allowing a shader to be overwritten while it's also being
+ * executed from would allow privlege escalation, shaders must be
+ * created using this ioctl, and they can't be mmapped later.
+ */
+struct drm_vc4_create_shader_bo {
+	/* Size of the data argument. */
+	uint32_t size;
+	/* Flags, currently must be 0. */
+	uint32_t flags;
+
+	/* Pointer to the data. */
+	uint64_t data;
+
+	/** Returned GEM handle for the BO. */
+	uint32_t handle;
+	/* Pad, must be 0. */
+	uint32_t pad;
+};
+
+/**
  * struct drm_vc4_mmap_bo - ioctl argument for mapping VC4 BOs.
  *
  * This doesn't actually perform an mmap.  Instead, it returns the
diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c
index 75c1be4..561da10 100644
--- a/src/gallium/drivers/vc4/vc4_program.c
+++ b/src/gallium/drivers/vc4/vc4_program.c
@@ -2277,9 +2277,8 @@ vc4_get_compiled_shader(struct vc4_context *vc4, enum qstage stage,
         }
 
         copy_uniform_state_to_shader(shader, c);
-        shader->bo = vc4_bo_alloc_mem(vc4->screen, c->qpu_insts,
-                                      c->qpu_inst_count * sizeof(uint64_t),
-                                      "code");
+        shader->bo = vc4_bo_alloc_shader(vc4->screen, c->qpu_insts,
+                                         c->qpu_inst_count * sizeof(uint64_t));
 
         /* Copy the compiler UBO range state to the compiled shader, dropping
          * out arrays that were never referenced by an indirect load.




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