Mesa (master): nv50: limit the maximum number of samplers to 16
Samuel Pitoiset
hakzsam at kemper.freedesktop.org
Mon Jul 20 17:12:58 UTC 2015
Module: Mesa
Branch: master
Commit: 19a6214b0ff707ae52e9624c263b7d6c1c20e6d3
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=19a6214b0ff707ae52e9624c263b7d6c1c20e6d3
Author: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Date: Mon Jul 13 13:34:31 2015 +0200
nv50: limit the maximum number of samplers to 16
NV50_3D_BIND_TSC only allows to bind 16 samplers, and since we don't
want to do anything with NV50_3D_BIND_TSC2, just limit the maximum
number of samplers to 16 like for nvc0.
This fixes dmesg fails with the following piglit test:
max-samplers
But the test still fails.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
src/gallium/drivers/nouveau/nv50/nv50_screen.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/drivers/nouveau/nv50/nv50_screen.c b/src/gallium/drivers/nouveau/nv50/nv50_screen.c
index c32ad01..4f99b63 100644
--- a/src/gallium/drivers/nouveau/nv50/nv50_screen.c
+++ b/src/gallium/drivers/nouveau/nv50/nv50_screen.c
@@ -287,7 +287,7 @@ nv50_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
/* The chip could handle more sampler views than samplers */
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
- return MIN2(32, PIPE_MAX_SAMPLERS);
+ return MIN2(16, PIPE_MAX_SAMPLERS);
case PIPE_SHADER_CAP_DOUBLES:
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
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