Mesa (master): nv50: limit the maximum number of samplers to 16

Samuel Pitoiset hakzsam at kemper.freedesktop.org
Mon Jul 20 17:12:58 UTC 2015


Module: Mesa
Branch: master
Commit: 19a6214b0ff707ae52e9624c263b7d6c1c20e6d3
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=19a6214b0ff707ae52e9624c263b7d6c1c20e6d3

Author: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Date:   Mon Jul 13 13:34:31 2015 +0200

nv50: limit the maximum number of samplers to 16

NV50_3D_BIND_TSC only allows to bind 16 samplers, and since we don't
want to do anything with NV50_3D_BIND_TSC2, just limit the maximum
number of samplers to 16 like for nvc0.

This fixes dmesg fails with the following piglit test:
 max-samplers

But the test still fails.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>

---

 src/gallium/drivers/nouveau/nv50/nv50_screen.c |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gallium/drivers/nouveau/nv50/nv50_screen.c b/src/gallium/drivers/nouveau/nv50/nv50_screen.c
index c32ad01..4f99b63 100644
--- a/src/gallium/drivers/nouveau/nv50/nv50_screen.c
+++ b/src/gallium/drivers/nouveau/nv50/nv50_screen.c
@@ -287,7 +287,7 @@ nv50_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
    case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
       /* The chip could handle more sampler views than samplers */
    case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
-      return MIN2(32, PIPE_MAX_SAMPLERS);
+      return MIN2(16, PIPE_MAX_SAMPLERS);
    case PIPE_SHADER_CAP_DOUBLES:
    case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
    case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:




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