Mesa (master): mesa: fix active sampler conflict validation

Timothy Arceri tarceri at kemper.freedesktop.org
Wed Jul 22 02:58:50 UTC 2015


Module: Mesa
Branch: master
Commit: 13322a6590b9e64a9a9f8dd304898e9ab6bedd49
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=13322a6590b9e64a9a9f8dd304898e9ab6bedd49

Author: Timothy Arceri <t_arceri at yahoo.com.au>
Date:   Wed Jun 17 23:03:52 2015 +1000

mesa: fix active sampler conflict validation

The type stored in gl_uniform_storage is the type of a single array
element not the array type so size was always 1.

V2: Dont validate sampler units pointing to 0

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>

---

 src/mesa/main/uniform_query.cpp |   20 +++++++++++++-------
 1 file changed, 13 insertions(+), 7 deletions(-)

diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index cab5083..b5a94e9 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -1101,18 +1101,23 @@ _mesa_sampler_uniforms_pipeline_are_valid(struct gl_pipeline_object *pipeline)
       for (unsigned i = 0; i < shProg[idx]->NumUniformStorage; i++) {
          const struct gl_uniform_storage *const storage =
             &shProg[idx]->UniformStorage[i];
-         const glsl_type *const t = (storage->type->is_array())
-            ? storage->type->fields.array : storage->type;
 
-         if (!t->is_sampler())
+         if (!storage->type->is_sampler())
             continue;
 
          active_samplers++;
 
-         const unsigned count = MAX2(1, storage->type->array_size());
+         const unsigned count = MAX2(1, storage->array_elements);
          for (unsigned j = 0; j < count; j++) {
             const unsigned unit = storage->storage[j].i;
 
+            /* FIXME: Samplers are initialized to 0 and Mesa doesn't do a
+             * great job of eliminating unused uniforms currently so for now
+             * don't throw an error if two sampler types both point to 0.
+             */
+            if (unit == 0)
+               continue;
+
             /* The types of the samplers associated with a particular texture
              * unit must be an exact match.  Page 74 (page 89 of the PDF) of
              * the OpenGL 3.3 core spec says:
@@ -1122,13 +1127,14 @@ _mesa_sampler_uniforms_pipeline_are_valid(struct gl_pipeline_object *pipeline)
              *     program object."
              */
             if (unit_types[unit] == NULL) {
-               unit_types[unit] = t;
-            } else if (unit_types[unit] != t) {
+               unit_types[unit] = storage->type;
+            } else if (unit_types[unit] != storage->type) {
                pipeline->InfoLog =
                   ralloc_asprintf(pipeline,
                                   "Texture unit %d is accessed both as %s "
                                   "and %s",
-                                  unit, unit_types[unit]->name, t->name);
+                                  unit, unit_types[unit]->name,
+                                  storage->type->name);
                return false;
             }
          }




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