Mesa (master): st/wgl: respect sample count when creating framebuffer surfaces
Brian Paul
brianp at kemper.freedesktop.org
Fri Jun 19 17:21:39 UTC 2015
Module: Mesa
Branch: master
Commit: 0925e5f5bc843237e534313dd5b99095ecbdd987
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=0925e5f5bc843237e534313dd5b99095ecbdd987
Author: Brian Paul <brianp at vmware.com>
Date: Tue Jun 16 15:32:45 2015 -0600
st/wgl: respect sample count when creating framebuffer surfaces
Use the visual/pixel format's sample count instead of zero.
Reviewed-by: Matthew McClure <mcclurem at vmware.com>
---
src/gallium/state_trackers/wgl/stw_st.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/gallium/state_trackers/wgl/stw_st.c b/src/gallium/state_trackers/wgl/stw_st.c
index e95c37f..6325ab1 100644
--- a/src/gallium/state_trackers/wgl/stw_st.c
+++ b/src/gallium/state_trackers/wgl/stw_st.c
@@ -77,6 +77,7 @@ stw_st_framebuffer_validate_locked(struct st_framebuffer_iface *stfb,
templ.depth0 = 1;
templ.array_size = 1;
templ.last_level = 0;
+ templ.nr_samples = stwfb->stvis.samples;
for (i = 0; i < ST_ATTACHMENT_COUNT; i++) {
enum pipe_format format;
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