Mesa (master): i965: Add and fix comments in brw_vue_map.c.

Kenneth Graunke kwg at kemper.freedesktop.org
Mon Jun 22 21:06:35 UTC 2015


Module: Mesa
Branch: master
Commit: 94e3864707e48d4b1d5fb5f88a01370a73ddb0cb
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=94e3864707e48d4b1d5fb5f88a01370a73ddb0cb

Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Fri May 15 09:58:42 2015 -0700

i965: Add and fix comments in brw_vue_map.c.

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen at intel.com>

---

 src/mesa/drivers/dri/i965/brw_vue_map.c |   14 +++++++++++++-
 1 file changed, 13 insertions(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/brw_vue_map.c b/src/mesa/drivers/dri/i965/brw_vue_map.c
index ff92bd2..7687578 100644
--- a/src/mesa/drivers/dri/i965/brw_vue_map.c
+++ b/src/mesa/drivers/dri/i965/brw_vue_map.c
@@ -24,6 +24,15 @@
 /**
  * @file brw_vue_map.c
  *
+ * This file computes the "VUE map" for a (non-fragment) shader stage, which
+ * describes the layout of its output varyings.  The VUE map is used to match
+ * outputs from one stage with the inputs of the next.
+ *
+ * Largely, varyings can be placed however we like - producers/consumers simply
+ * have to agree on the layout.  However, there is also a "VUE Header" that
+ * prescribes a fixed-layout for items that interact with fixed function
+ * hardware, such as the clipper and rasterizer.
+ *
  * Authors:
  *   Paul Berry <stereotype441 at gmail.com>
  *   Chris Forbes <chrisf at ijw.co.nz>
@@ -45,7 +54,7 @@ assign_vue_slot(struct brw_vue_map *vue_map, int varying)
 }
 
 /**
- * Compute the VUE map for vertex shader program.
+ * Compute the VUE map for a shader stage.
  */
 void
 brw_compute_vue_map(const struct brw_device_info *devinfo,
@@ -76,6 +85,9 @@ brw_compute_vue_map(const struct brw_device_info *devinfo,
 
    /* VUE header: format depends on chip generation and whether clipping is
     * enabled.
+    *
+    * See the Sandybridge PRM, Volume 2 Part 1, section 1.5.1 (page 30),
+    * "Vertex URB Entry (VUE) Formats" which describes the VUE header layout.
     */
    if (devinfo->gen < 6) {
       /* There are 8 dwords in VUE header pre-Ironlake:




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