Mesa (master): glsl/es3.1: Allow separate shader objects in GLSL ES 3.10
Ian Romanick
idr at kemper.freedesktop.org
Mon May 4 21:26:43 UTC 2015
Module: Mesa
Branch: master
Commit: dd61475d56f3b94c3586889333931ebe50a32c3e
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=dd61475d56f3b94c3586889333931ebe50a32c3e
Author: Ian Romanick <ian.d.romanick at intel.com>
Date: Tue Apr 28 12:46:46 2015 -0700
glsl/es3.1: Allow separate shader objects in GLSL ES 3.10
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Tapani Pälli <tapani.palli at intel.com>
---
src/glsl/glsl_parser_extras.h | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index b3c8a1d..00fcc75 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -160,7 +160,7 @@ struct _mesa_glsl_parse_state {
{
if (!this->has_separate_shader_objects()) {
const char *const requirement = this->es_shader
- ? "GL_EXT_separate_shader_objects extension"
+ ? "GL_EXT_separate_shader_objects extension or GLSL ES 310"
: "GL_ARB_separate_shader_objects extension or GLSL 420";
_mesa_glsl_error(locp, this, "%s explicit location requires %s",
@@ -217,7 +217,7 @@ struct _mesa_glsl_parse_state {
bool has_separate_shader_objects() const
{
- return ARB_separate_shader_objects_enable || is_version(410, 0)
+ return ARB_separate_shader_objects_enable || is_version(410, 310)
|| EXT_separate_shader_objects_enable;
}
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