Mesa (master): main: glGetIntegeri_v fails for GL_VERTEX_BINDING_STRIDE

Tapani Pälli tpalli at kemper.freedesktop.org
Mon May 11 05:02:04 UTC 2015


Module: Mesa
Branch: master
Commit: 4a8cd2799c2467b9916dd0ba672f05a394aa9b9f
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=4a8cd2799c2467b9916dd0ba672f05a394aa9b9f

Author: Marta Lofstedt <marta.lofstedt at linux.intel.com>
Date:   Thu May  7 17:13:47 2015 +0200

main: glGetIntegeri_v fails for GL_VERTEX_BINDING_STRIDE

The return type for GL_VERTEX_BINDING_STRIDE is missing,
this cause glGetIntegeri_v to fail.

Signed-off-by: Marta Lofstedt <marta.lofstedt at linux.intel.com>
Reviewed-by: Tapani Pälli <tapani.palli at intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov at gmail.com>
Cc: "10.4 10.5" <mesa-stable at lists.freedesktop.org>

---

 src/mesa/main/get.c |    1 +
 1 file changed, 1 insertion(+)

diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index a881bc5..09be715 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -1911,6 +1911,7 @@ find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
       if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
           goto invalid_value;
       v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].Stride;
+      return TYPE_INT;
 
    /* ARB_shader_image_load_store */
    case GL_IMAGE_BINDING_NAME: {




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