Mesa (master): nvc0: switch mechanism for shader eviction to be a while loop

Ilia Mirkin imirkin at kemper.freedesktop.org
Tue May 12 22:51:59 UTC 2015


Module: Mesa
Branch: master
Commit: d06ce2f1df54edd234b1abde37bba524ed599acb
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=d06ce2f1df54edd234b1abde37bba524ed599acb

Author: Ilia Mirkin <imirkin at alum.mit.edu>
Date:   Sun May 10 01:57:56 2015 -0400

nvc0: switch mechanism for shader eviction to be a while loop

This aligns it to work similarly to nv50. However there's no library
code there, so the whole thing can be freed. Here we end up with an
allocated node that's not attached to a specific program.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86792
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
Cc: mesa-stable at lists.freedesktop.org

---

 src/gallium/drivers/nouveau/nvc0/nvc0_program.c |   11 ++++++-----
 1 file changed, 6 insertions(+), 5 deletions(-)

diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
index c156e91..5589695 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
@@ -683,11 +683,12 @@ nvc0_program_upload_code(struct nvc0_context *nvc0, struct nvc0_program *prog)
    ret = nouveau_heap_alloc(screen->text_heap, size, prog, &prog->mem);
    if (ret) {
       struct nouveau_heap *heap = screen->text_heap;
-      struct nouveau_heap *iter;
-      for (iter = heap; iter && iter->next != heap; iter = iter->next) {
-         struct nvc0_program *evict = iter->priv;
-         if (evict)
-            nouveau_heap_free(&evict->mem);
+      /* Note that the code library, which is allocated before anything else,
+       * does not have a priv pointer. We can stop once we hit it.
+       */
+      while (heap->next && heap->next->priv) {
+         struct nvc0_program *evict = heap->next->priv;
+         nouveau_heap_free(&evict->mem);
       }
       debug_printf("WARNING: out of code space, evicting all shaders.\n");
       ret = nouveau_heap_alloc(heap, size, prog, &prog->mem);




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