Mesa (master): glsl: avoid leaking linked gl_shader when there' s a late linker error

Ilia Mirkin imirkin at kemper.freedesktop.org
Mon May 25 21:05:59 UTC 2015


Module: Mesa
Branch: master
Commit: 5646f0f18a620292524eebcd77353ff3d3687eb2
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=5646f0f18a620292524eebcd77353ff3d3687eb2

Author: Ilia Mirkin <imirkin at alum.mit.edu>
Date:   Sun May 17 17:56:44 2015 -0400

glsl: avoid leaking linked gl_shader when there's a late linker error

This makes piglit mixing-clip-distance-and-clip-vertex-disallowed have 0
definitely lost blocks with valgrind. (Same non-0 number of possibly
lost blocks though.)

Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
Reviewed-by: Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de>
Cc: "10.5 10.6" <mesa-stable at lists.freedesktop.org>

---

 src/glsl/linker.cpp |   10 ++++++++--
 1 file changed, 8 insertions(+), 2 deletions(-)

diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 9798afe..99e0a38 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2829,8 +2829,11 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
             link_intrastage_shaders(mem_ctx, ctx, prog, shader_list[stage],
                                     num_shaders[stage]);
 
-         if (!prog->LinkStatus)
+         if (!prog->LinkStatus) {
+            if (sh)
+               ctx->Driver.DeleteShader(ctx, sh);
             goto done;
+         }
 
          switch (stage) {
          case MESA_SHADER_VERTEX:
@@ -2843,8 +2846,11 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
             validate_fragment_shader_executable(prog, sh);
             break;
          }
-         if (!prog->LinkStatus)
+         if (!prog->LinkStatus) {
+            if (sh)
+               ctx->Driver.DeleteShader(ctx, sh);
             goto done;
+         }
 
          _mesa_reference_shader(ctx, &prog->_LinkedShaders[stage], sh);
       }




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