Mesa (master): glsl: make sure to only add subroutines to resource list
Timothy Arceri
tarceri at kemper.freedesktop.org
Wed Nov 4 04:43:24 UTC 2015
Module: Mesa
Branch: master
Commit: 8e4cf900f0af9eb8a72c81a0e5e393906b11764a
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=8e4cf900f0af9eb8a72c81a0e5e393906b11764a
Author: Timothy Arceri <t_arceri at yahoo.com.au>
Date: Wed Nov 4 08:41:29 2015 +1100
glsl: make sure to only add subroutines to resource list
Over looked in 763cd8c080353.
Reviewed-by: Tapani Pälli <tapani.palli at intel.com>
---
src/glsl/linker.cpp | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 3ad2955..26c0298 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -3776,7 +3776,8 @@ build_program_resource_list(struct gl_shader_program *shProg)
continue;
for (int j = MESA_SHADER_VERTEX; j < MESA_SHADER_STAGES; j++) {
- if (!shProg->UniformStorage[i].opaque[j].active)
+ if (!shProg->UniformStorage[i].opaque[j].active ||
+ !shProg->UniformStorage[i].type->is_subroutine())
continue;
type = _mesa_shader_stage_to_subroutine_uniform((gl_shader_stage)j);
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