Mesa (master): glsl: Add space to shader_storage in print_visitor

Jordan Justen jljusten at kemper.freedesktop.org
Tue Nov 10 01:32:32 UTC 2015


Module: Mesa
Branch: master
Commit: c0ac4740a75f0701637df1ea82c450bb8c31a63a
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=c0ac4740a75f0701637df1ea82c450bb8c31a63a

Author: Jordan Justen <jordan.l.justen at intel.com>
Date:   Sun Nov  8 19:07:43 2015 -0800

glsl: Add space to shader_storage in print_visitor

Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri at collabora.com>

---

 src/glsl/ir_print_visitor.cpp |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/glsl/ir_print_visitor.cpp b/src/glsl/ir_print_visitor.cpp
index b919690..211ac76 100644
--- a/src/glsl/ir_print_visitor.cpp
+++ b/src/glsl/ir_print_visitor.cpp
@@ -173,7 +173,7 @@ void ir_print_visitor::visit(ir_variable *ir)
    const char *const samp = (ir->data.sample) ? "sample " : "";
    const char *const patc = (ir->data.patch) ? "patch " : "";
    const char *const inv = (ir->data.invariant) ? "invariant " : "";
-   const char *const mode[] = { "", "uniform ", "shader_storage",
+   const char *const mode[] = { "", "uniform ", "shader_storage ",
                                 "shader_in ", "shader_out ",
                                 "in ", "out ", "inout ",
 			        "const_in ", "sys ", "temporary " };




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