Mesa (master): glsl: Add space to shader_storage in print_visitor
Jordan Justen
jljusten at kemper.freedesktop.org
Tue Nov 10 01:32:32 UTC 2015
Module: Mesa
Branch: master
Commit: c0ac4740a75f0701637df1ea82c450bb8c31a63a
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=c0ac4740a75f0701637df1ea82c450bb8c31a63a
Author: Jordan Justen <jordan.l.justen at intel.com>
Date: Sun Nov 8 19:07:43 2015 -0800
glsl: Add space to shader_storage in print_visitor
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri at collabora.com>
---
src/glsl/ir_print_visitor.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/glsl/ir_print_visitor.cpp b/src/glsl/ir_print_visitor.cpp
index b919690..211ac76 100644
--- a/src/glsl/ir_print_visitor.cpp
+++ b/src/glsl/ir_print_visitor.cpp
@@ -173,7 +173,7 @@ void ir_print_visitor::visit(ir_variable *ir)
const char *const samp = (ir->data.sample) ? "sample " : "";
const char *const patc = (ir->data.patch) ? "patch " : "";
const char *const inv = (ir->data.invariant) ? "invariant " : "";
- const char *const mode[] = { "", "uniform ", "shader_storage",
+ const char *const mode[] = { "", "uniform ", "shader_storage ",
"shader_in ", "shader_out ",
"in ", "out ", "inout ",
"const_in ", "sys ", "temporary " };
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