Mesa (master): glsl/nir: initialize precision field in glsl_struct_field constructor

Samuel Iglesias Gonsálvez samuelig at kemper.freedesktop.org
Tue Nov 17 10:06:24 UTC 2015


Module: Mesa
Branch: master
Commit: 58954e4daa5e874771e1a33320a4009249f2429a
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=58954e4daa5e874771e1a33320a4009249f2429a

Author: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
Date:   Mon Nov 16 11:43:20 2015 +0100

glsl/nir: initialize precision field in glsl_struct_field constructor

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
Reviewed-by: Tapani Pälli <tapani.palli at intel.com>

---

 src/glsl/nir/glsl_types.h |    3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/glsl/nir/glsl_types.h b/src/glsl/nir/glsl_types.h
index 2d44059..d8a999a 100644
--- a/src/glsl/nir/glsl_types.h
+++ b/src/glsl/nir/glsl_types.h
@@ -851,7 +851,8 @@ struct glsl_struct_field {
 
    glsl_struct_field(const struct glsl_type *_type, const char *_name)
       : type(_type), name(_name), location(-1), interpolation(0), centroid(0),
-        sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0)
+        sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0),
+        precision(GLSL_PRECISION_NONE)
    {
       /* empty */
    }




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