[Mesa-dev] [Mesa3d-dev] r300g: hack around issue with doom3 and 0 stride

Marek Olšák maraeo at gmail.com
Sun Apr 11 01:13:39 PDT 2010


On Sun, Apr 11, 2010 at 9:32 AM, Luca Barbieri <luca at luca-barbieri.com>wrote:

> IMHO what could be done is to add an explicit API for that instead
> ("set_vertex_attrib") and have a special vertex buffer index in the
> vertex element state that means "I'll call set_vertex_attrib for this
> element".
>
> As an additional step, "begin_draw", "end_draw" and "emit_vertex"
> could be added, allowing to implement glBegin/glVertexAttrib/glEnd
> directly over Gallium and getting rid of the vbo module, probably with
> significant performance gains.
>

Oh please not another GL.

-Marek
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