[Mesa-dev] talloc (Was: Merge criteria for glsl2 branch)

Aras Pranckevicius aras at unity3d.com
Fri Aug 13 02:24:24 PDT 2010


> > Like I said before, "full port" of talloc seems to be not needed for
> > compiling on Visual C++; just drop in talloc.h & talloc.c into the project
> > and that's it. Same for Mac with Xcode.
> Be careful about LGPLv3 rules,
> If you are distributing anything linked with an LGPL library without
> accompanying source you need to dynamically link it

I know. I'm just providing a MSVC/Xcode compatible talloc source file.
How Mesa or some fork of Mesa includes it in the build or packages it
up - I'll just leave that up to them.

--
Aras Pranckevičius
work: http://unity3d.com
home: http://aras-p.info


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