[Mesa-dev] [Bug 24553] shader compilation times explode when using more () pairs

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Aug 17 09:09:49 PDT 2010


https://bugs.freedesktop.org/show_bug.cgi?id=24553

Eric Anholt <eric at anholt.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |FIXED

--- Comment #2 from Eric Anholt <eric at anholt.net> 2010-08-17 09:09:49 PDT ---
glsl2 is merged, and parsing is nice and fast now.

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