[Mesa-dev] [PATCH v2] mesa: Identify packed depth/stencil buffers using the Format field.

Brian Paul brianp at vmware.com
Thu Aug 26 07:44:00 PDT 2010


I added a missing semicolon after the prototype in formats.h and I 
changed the return values to GL_TRUE/FALSE to be consistant. 
Committed.  Thanks.

-Brian

On 08/26/2010 08:26 AM, Nick Bowler wrote:
> Intel sometimes uses packed depth/stencil buffers even when only a depth
> buffer or only a stencil buffer was requested.  Common code currently
> uses the _BaseFormat field to determine whether a depth/stencil wrapper
> is necessary.  But unless the user explicitly requested a packed
> depth/stencil buffer, the _BaseFormat field does not encode this
> information, and the required wrappers are not created.
>
> The problem was introduced by commit 45e76d2665b38b ("mesa: remove a
> bunch of gl_renderbuffer fields"), which killed off the _ActualFormat
> field upon which the decision to create a wrapper used to be made.  This
> patch changes the logic to use the Format field instead, which is more
> like the old code.
>
> Fixes fdo bug 27590.
>
> Signed-off-by: Nick Bowler<nbowler at draconx.ca>
> ---
>   v2: Rewrite the helper function as a generic format helper.
>       Suggested by Brian Paul.
>
>   src/mesa/main/formats.c     |   15 +++++++++++++++
>   src/mesa/main/formats.h     |    3 +++
>   src/mesa/main/framebuffer.c |    4 ++--
>   3 files changed, 20 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c
> index 90449cc..464b93f 100644
> --- a/src/mesa/main/formats.c
> +++ b/src/mesa/main/formats.c
> @@ -940,6 +940,21 @@ _mesa_is_format_compressed(gl_format format)
>
>
>   /**
> + * Determine if the given format represents a packed depth/stencil buffer.
> + */
> +GLboolean
> +_mesa_is_format_packed_depth_stencil(gl_format format)
> +{
> +   if (format == MESA_FORMAT_Z24_S8
> +       || format == MESA_FORMAT_Z24_X8
> +       || format == MESA_FORMAT_S8_Z24
> +       || format == MESA_FORMAT_X8_Z24)
> +      return 1;
> +
> +   return 0;
> +}
> +
> +/**
>    * Return color encoding for given format.
>    * \return GL_LINEAR or GL_SRGB
>    */
> diff --git a/src/mesa/main/formats.h b/src/mesa/main/formats.h
> index ad176ca..faa922f 100644
> --- a/src/mesa/main/formats.h
> +++ b/src/mesa/main/formats.h
> @@ -190,6 +190,9 @@ _mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh);
>   extern GLboolean
>   _mesa_is_format_compressed(gl_format format);
>
> +extern GLboolean
> +_mesa_is_format_packed_depth_stencil(gl_format format)
> +
>   extern GLenum
>   _mesa_get_format_color_encoding(gl_format format);
>
> diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
> index e0aac26..3099fc3 100644
> --- a/src/mesa/main/framebuffer.c
> +++ b/src/mesa/main/framebuffer.c
> @@ -611,7 +611,7 @@ _mesa_update_depth_buffer(GLcontext *ctx,
>
>      depthRb = fb->Attachment[attIndex].Renderbuffer;
>
> -   if (depthRb&&  depthRb->_BaseFormat == GL_DEPTH_STENCIL) {
> +   if (depthRb&&  _mesa_format_is_packed_depth_stencil(depthRb->Format)) {
>         /* The attached depth buffer is a GL_DEPTH_STENCIL renderbuffer */
>         if (!fb->_DepthBuffer
>             || fb->_DepthBuffer->Wrapped != depthRb
> @@ -652,7 +652,7 @@ _mesa_update_stencil_buffer(GLcontext *ctx,
>
>      stencilRb = fb->Attachment[attIndex].Renderbuffer;
>
> -   if (stencilRb&&  stencilRb->_BaseFormat == GL_DEPTH_STENCIL) {
> +   if (stencilRb&&  _mesa_format_is_packed_depth_stencil(stencilRb->Format)) {
>         /* The attached stencil buffer is a GL_DEPTH_STENCIL renderbuffer */
>         if (!fb->_StencilBuffer
>             || fb->_StencilBuffer->Wrapped != stencilRb



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