[Mesa-dev] Merge criteria for glsl2 branch

Zack Rusin zackr at vmware.com
Fri Jul 23 07:42:35 PDT 2010


On Wednesday 21 July 2010 21:53:28 Ian Romanick wrote:
> We have developed our own set of merge requirements, and these are
> listed below.  Since this is such a large subsystem, we want to solicit
> input from the other stakeholders.
> 
>  * No piglit regressions, except draw_buffers-05.vert, compared to
>     master in swrast, i965, or i915.
> 
>  * Any failing tests do not crash (segfault, assertion failure, etc.).

Have you looked at geometry shaders? It'd be great if you could get them 
working before the release. It'd be quite a shame if right after adding 
support for them we'd remove it and quite frankly I don't have the time to 
learn another compiler framework to implement it myself again.

z


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