[Mesa-dev] [Bug 29279] New: Define precision of float variables in the es2gears fragment shader

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Jul 28 07:40:38 PDT 2010


https://bugs.freedesktop.org/show_bug.cgi?id=29279

           Summary: Define precision of float variables in the es2gears
                    fragment shader
           Product: Mesa
           Version: git
          Platform: Other
        OS/Version: All
            Status: NEW
          Severity: enhancement
          Priority: medium
         Component: Demos
        AssignedTo: mesa-dev at lists.freedesktop.org
        ReportedBy: alexandros.frantzis at linaro.org


Created an attachment (id=37421)
 View: https://bugs.freedesktop.org/attachment.cgi?id=37421
 Review: https://bugs.freedesktop.org/review?bug=29279&attachment=37421

Define precision of float variables in the es2gears fragment shader

According to the GLSL ES standard, the precision of variables in the fragment
shader should be explicitly defined (although mesa's compiler is not that
strict).

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