[Mesa-dev] [Bug 29279] New: Define precision of float variables in the es2gears fragment shader
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Jul 28 07:40:38 PDT 2010
https://bugs.freedesktop.org/show_bug.cgi?id=29279
Summary: Define precision of float variables in the es2gears
fragment shader
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: enhancement
Priority: medium
Component: Demos
AssignedTo: mesa-dev at lists.freedesktop.org
ReportedBy: alexandros.frantzis at linaro.org
Created an attachment (id=37421)
View: https://bugs.freedesktop.org/attachment.cgi?id=37421
Review: https://bugs.freedesktop.org/review?bug=29279&attachment=37421
Define precision of float variables in the es2gears fragment shader
According to the GLSL ES standard, the precision of variables in the fragment
shader should be explicitly defined (although mesa's compiler is not that
strict).
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