[Mesa-dev] Mesa source re-org
brianp at vmware.com
Mon Jun 21 16:08:03 PDT 2010
Eric Anholt wrote:
> On Thu, 10 Jun 2010 23:32:58 -0600, Brian Paul <brian.e.paul at gmail.com> wrote:
>> The new shader-file-reorg branch moves a bunch of Mesa source files to
>> re-organize things a bit.
>> 1. Move all GL entrypoint functions and files into src/mesa/main/
>> This includes the ARB vp/vp, NV vp/fp, ATI fragshader and GLSL bits
>> that were in src/mesa/shader/
>> 2. Move src/mesa/shader/slang/ to src/mesa/slang/ to reduce the tree depth
> Most of this seems reasonable, but could we go with "glsl" instead of
Well, all the files and function/var names within use slang. I was
also thinking we'd save "glsl" for the new compiler...
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