[Mesa-dev] [PATCH 5/5] r600g: set hardware pixel centers according to gl_rasterization_rules
keith.whitwell at gmail.com
Tue Nov 2 13:56:53 PDT 2010
On Tue, Nov 2, 2010 at 7:54 PM, Alex Deucher <alexdeucher at gmail.com> wrote:
> On Tue, Nov 2, 2010 at 3:40 PM, Keith Whitwell <keithw at vmware.com> wrote:
>> These were previously being left in the default (D3D) mode. This mean
>> that triangles were drawn slightly incorrectly, but also because this
>> state is relied on by the u_blitter code, all blits were half a pixel
> Looks good. Evergreen (evergreen_state.c) should be updated similarly.
I've got a few patches for evergreen but haven't set up hardware to
test them yet... I can probably give it a shot tomorrow though.
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