[Mesa-dev] [PATCH 2/2] meta: Handle bitmaps with alpha test enabled.

Brian Paul brianp at vmware.com
Wed Nov 3 09:06:36 PDT 2010


On 11/03/2010 09:12 AM, Francisco Jerez wrote:
> Brian Paul<brianp at vmware.com>  writes:
>
>> On 11/02/2010 12:25 PM, Francisco Jerez wrote:
>>>
>>> We have several options.
>>>
>>> - Fall back to swrast in the floating point renderbuffer case. In other
>>>     cases the conversion to fixed point guarantees that EQUAL will behave
>>>     as expected. Simple and good enough ATM because all the users of
>>>     _mesa_meta_Bitmap don't support floating point color buffers (no-one
>>>     does). Some of them might at some point though.
>>>
>>> - Choose a background alpha value different to the current raster color
>>>     that is known to be represented exactly all the way down the pipeline
>>>     (e.g. 0.0/1.0), then use NOTEQUAL to cull them out.
>>>
>>> - Stick to GREATER/LESS for maximum robustness/paranoia.
>>>
>>> I'm fine with any of them. What do you suggest?
>>
>> Either of the later two.  Thanks.
>>
> OK, the following patch implements the second one.
>

Looks good.  Thanks.

Reviewed-by: Brian Paul <brianp at vmware.com>


Another thing: it looks like we don't really need to specify vertex 
colors when drawing the bitmap quad.  Want to remove/fix that?

-Brian


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