[Mesa-dev] Getting Hw Acceleration without X-Window

Corbin Simpson mostawesomedude at gmail.com
Wed Nov 3 13:19:35 PDT 2010


On Wed, Nov 3, 2010 at 12:53 PM, Clurado cl <clurado1980 at gmail.com> wrote:
> Can wayland be ported for use of gles1 ?! i saw compositor-drm.c , but for
> me , its a little hard to know whats kristian does  . it does compositing
> and idont need that. can u explain more !?
>
> it uses dri2 , but from here : http://www.mesa3d.org/egl.html . DRI2 have x
> surface unlinke dri1 it doesnt have framebuffer surface .
>
> so how it used in wayland ?!
>
> On Wed, Nov 3, 2010 at 11:07 PM, Chia-I Wu <olvaffe at gmail.com> wrote:
>>
>> On Thu, Nov 4, 2010 at 1:53 AM, Clurado cl <clurado1980 at gmail.com> wrote:
>> >
>> > Hi all , its interesting topic ,
>> >
>> > Q: simply i want to know is there any way to get Hw Accl 3d with DRI and
>> > draw it on the screen without x ( also glx ) ?!
>> >
>> > my first approach is wayland but my device doesnt support pixel and
>> > vector
>> > shaders , so i cant use gles2 ( wayland requires )
>> >
>> > second is egl/dri ( one ) but this egl driver was deprecated from mesa .
>> >
>> > third is miniglx , its dead ( is it functional ?! )
>> >
>> > there are some other approches but non of them can power the intel
>> > hardwares
>> > .
>> >
>> > so i want to disscuss with u about the topic .
>> >
>> > Q: can we use egl and egl_dri2 ?!

Which device is this? Which drivers are you using?

-- 
When the facts change, I change my mind. What do you do, sir? ~ Keynes

Corbin Simpson
<MostAwesomeDude at gmail.com>


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