[Mesa-dev] [PATCH] gallium: add CAPs for indirect addressing and lower it in st/mesa when needed

Marek Olšák maraeo at gmail.com
Thu Nov 11 09:16:56 PST 2010


BTW I remember that somebody said shader outputs (and inputs?) are not
indexable in TGSI, but now I added the CAP for it. Should that CAP go away
or are we gonna allow it?

Marek

On Wed, Nov 10, 2010 at 9:29 PM, Marek Olšák <maraeo at gmail.com> wrote:

> Required because ATI and NVIDIA DX9 GPUs do not support indirect addressing
> of temps, inputs, outputs, and consts (FS-only) or the hw support is so
> limited that we cannot use it.
>
> This should make r300g and possibly nvfx more feature complete.
>
> Signed-off-by: Marek Olšák <maraeo at gmail.com>
> ---
>  src/gallium/include/pipe/p_defines.h   |    5 +++++
>  src/mesa/state_tracker/st_extensions.c |    9 +++++++++
>  2 files changed, 14 insertions(+), 0 deletions(-)
>
> diff --git a/src/gallium/include/pipe/p_defines.h
> b/src/gallium/include/pipe/p_defines.h
> index 53f7b60..6cca301 100644
> --- a/src/gallium/include/pipe/p_defines.h
> +++ b/src/gallium/include/pipe/p_defines.h
> @@ -483,7 +483,12 @@ enum pipe_shader_cap
>    PIPE_SHADER_CAP_MAX_TEMPS,
>    PIPE_SHADER_CAP_MAX_ADDRS,
>    PIPE_SHADER_CAP_MAX_PREDS,
> +   /* boolean caps */
>    PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED,
> +   PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR,
> +   PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR,
> +   PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR,
> +   PIPE_SHADER_CAP_INDIRECT_CONST_ADDR,
>  };
>
>  /**
> diff --git a/src/mesa/state_tracker/st_extensions.c
> b/src/mesa/state_tracker/st_extensions.c
> index 2720f44..1327491 100644
> --- a/src/mesa/state_tracker/st_extensions.c
> +++ b/src/mesa/state_tracker/st_extensions.c
> @@ -175,6 +175,15 @@ void st_init_limits(struct st_context *st)
>
>       options->EmitNoCont = !screen->get_shader_param(screen, i,
> PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
>
> +      options->EmitNoIndirectInput = !screen->get_shader_param(screen, i,
> +
>  PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
> +      options->EmitNoIndirectOutput = !screen->get_shader_param(screen, i,
> +
>  PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
> +      options->EmitNoIndirectTemp = !screen->get_shader_param(screen, i,
> +
>  PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
> +      options->EmitNoIndirectUniform = !screen->get_shader_param(screen,
> i,
> +
>  PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
> +
>       if(options->EmitNoLoops)
>          options->MaxUnrollIterations =
> MIN2(screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_INSTRUCTIONS),
> 65536);
>    }
> --
> 1.7.0.4
>
>
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