[Mesa-dev] glTexImage3D GL_INVALID_VALUE on 512x128

Brian Paul brianp at vmware.com
Thu Nov 18 06:36:36 PST 2010


On 11/18/2010 01:10 AM, Török Edwin wrote:
> On Wed, 17 Nov 2010 15:23:47 -0700
> Brian Paul<brian.e.paul at gmail.com>  wrote:
>
>> 2010/11/17 Török Edwin<edwintorok at gmail.com>:
>>> Hi,
>>>
>>> Thought I'd do a Bugle trace to see if it logs any errors that could
>>> cause f.d.o bug #31667.
>>>
>>> I've seen just these two:
>>> glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 512, 128, 16,
>>> 0, GL_RGBA, GL_UNSIGNED_BYTE, 0x1af93cf0 -
>>> ^[NOTICE] showerror.gl:  GL_INVALID_VALUE in glTexImage3D
>>>
>>> glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 512, 128, 16, 0, GL_RGBA,
>>> GL_UNSIGNED_BYTE, 0x1cd22480
>>> ^[NOTICE] showerror.gl:  GL_INVALID_VALUE in glTexImage3D
>>>
>>> Is 512x128 an invalid size for r600c/r600g?
>>>
>>> I tried using gldb-gui, but it crashes when trying to retrieve the
>>> states. Is it supposed to work with r600c or r600g?
>>
>> Run glxinfo -l and see what GL_MAX_3D_TEXTURE_SIZE says.
>
> Says 256. Is that a limitation of the hardware, the r600 driver, or
> mesa?

I don't know what the limit is on r600 off-hand, but 256 is the 
current maximum in Mesa.  But we could easily bump it up to 512 if 
R600 or other hardware supports it.  See MAX_3D_TEXTURE_LEVELS in 
src/mesa/main/config.h

I've increased MAX_3D_TEXTURE_LEVELS every few years as PCs get more 
and more memory.  Bear in mind that a 512x512x512xRGB texture would 
use 512MB of memory.  Doubling the limit again would be 4GB.

-Brian


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