[Mesa-dev] GLSL loop unrolling

Ian Romanick idr at freedesktop.org
Fri Sep 3 11:55:56 PDT 2010


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I just merged my loop unrolling branch to master.  I'm closing a couple
bugs that I know are fixed by it.  There haven't been any regressions in
piglit, but we all know that the piglit tests are far from exhaustive.
File bugs (with shaders!) as you find them.
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