[Mesa-dev] [PATCH 2/2] i965: Allocate the whole URB to the VS and clarify calculations.

Chris Wilson chris at chris-wilson.co.uk
Thu Apr 7 22:59:33 PDT 2011


On Thu,  7 Apr 2011 16:49:18 -0700, Kenneth Graunke <kenneth at whitecape.org> wrote:
> Since we currently do not support Geometry Shaders, there's no need to
> allocate any URB space to the GS unit.  Give all of it to the VS, and
> document some of the units, restrictions, and calculations.

For safety's sake, do this as two patches. And thanks for the docs! Long
have I stared at each variable, and been thinking how many 128-bit regs
is, how many 256-bit urbe, how many 512-bit datums?
-Chris

-- 
Chris Wilson, Intel Open Source Technology Centre


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