[Mesa-dev] [PATCH] fix typos in MESA specs

Nicolas Kaiser nikai at nikai.net
Sat Apr 9 15:26:51 PDT 2011


Signed-off-by: Nicolas Kaiser <nikai at nikai.net>
---
 docs/MESA_agp_offset.spec              |    2 +-
 docs/MESA_drm_image.spec               |    4 ++--
 docs/MESA_multithread_makecurrent.spec |    2 +-
 docs/MESA_pack_invert.spec             |    2 +-
 docs/MESA_release_buffers.spec         |    8 ++++----
 docs/MESA_resize_buffers.spec          |    4 ++--
 docs/MESA_swap_control.spec            |    4 ++--
 docs/MESA_texture_array.spec           |    8 ++++----
 docs/MESA_texture_signed_rgba.spec     |    4 ++--
 docs/MESA_window_pos.spec              |    4 ++--
 docs/MESA_ycbcr_texture.spec           |    4 ++--
 11 files changed, 23 insertions(+), 23 deletions(-)

diff --git a/docs/MESA_agp_offset.spec b/docs/MESA_agp_offset.spec
index 8dcc723..06e1d90 100644
--- a/docs/MESA_agp_offset.spec
+++ b/docs/MESA_agp_offset.spec
@@ -67,7 +67,7 @@ Additions to Chapter 3 the GLX 1.4 Specification (Functions and Errors)
     On "PC" computers, AGP memory can be allocated with glXAllocateMemoryNV
     and freed with glXFreeMemoryNV.  Sometimes it's useful to know where a
     block of AGP memory is located with respect to the start of the AGP
-    aperature.  The function
+    aperture.  The function
 
         GLuint glXGetAGPOffsetMESA( const GLvoid *pointer )
 
diff --git a/docs/MESA_drm_image.spec b/docs/MESA_drm_image.spec
index c9853a7..198de3e 100644
--- a/docs/MESA_drm_image.spec
+++ b/docs/MESA_drm_image.spec
@@ -24,7 +24,7 @@ Number
 
 Dependencies
 
-    Reguires EGL 1.4 or later.  This extension is written against the
+    Requires EGL 1.4 or later.  This extension is written against the
     wording of the EGL 1.4 specification.
 
     EGL_KHR_base_image is required.
@@ -134,7 +134,7 @@ Issues
         RESOLVED: The eglQueryImage function has been proposed often,
         but it goes against the EGLImage design.  EGLImages are opaque
         handles to a 2D array of pixels, which can be passed between
-        client APIs.  By referenceing an EGLImage in a client API, the
+        client APIs.  By referencing an EGLImage in a client API, the
         EGLImage target (a texture, a renderbuffer or such) can be
         used to query the attributes of the EGLImage.  We don't have a
         full client API for creating and querying DRM buffers, though,
diff --git a/docs/MESA_multithread_makecurrent.spec b/docs/MESA_multithread_makecurrent.spec
index 5065c2f..7a58731 100644
--- a/docs/MESA_multithread_makecurrent.spec
+++ b/docs/MESA_multithread_makecurrent.spec
@@ -70,7 +70,7 @@ Changes to Chapter 2 of the GLX 1.3 Specification (Functions and Errors)
 	In addition, an indirect rendering context can be current for
 	only one thread at a time.  A direct rendering context may be
 	current to multiple threads, with synchronization of access to
-	the context thruogh the GL managed by the application through
+	the context through the GL managed by the application through
 	mutexes.
 
 Changes to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
diff --git a/docs/MESA_pack_invert.spec b/docs/MESA_pack_invert.spec
index 53d5fca..33fb3c7 100644
--- a/docs/MESA_pack_invert.spec
+++ b/docs/MESA_pack_invert.spec
@@ -48,7 +48,7 @@ IP Status
 
 Issues
 
-    1. Should we also defined UNPACK_INVERT_MESA for glDrawPixels, etc?
+    1. Should we also define UNPACK_INVERT_MESA for glDrawPixels, etc?
 
     Resolved:  No, we're only concerned with pixel packing.  There are other
     solutions for inverting images when using glDrawPixels (negative Y pixel
diff --git a/docs/MESA_release_buffers.spec b/docs/MESA_release_buffers.spec
index 8db9350..52d1e5a 100644
--- a/docs/MESA_release_buffers.spec
+++ b/docs/MESA_release_buffers.spec
@@ -31,12 +31,12 @@ Overview
 
     Mesa's implementation of GLX is entirely implemented on the client side.
     Therefore, Mesa cannot immediately detect when an X window or pixmap is
-    destroyed in order to free any ancilliary data associated with the window
+    destroyed in order to free any ancillary data associated with the window
     or pixmap.
 
     The glxMesaReleaseBuffers() function can be used to explicitly indicate
-    when the back color buffer, depth buffer, stencil buffer, and/or accum-
-    ulation buffer associated with a drawable can be freed.
+    when the back color buffer, depth buffer, stencil buffer, and/or accumu-
+    lation buffer associated with a drawable can be freed.
 
 IP Status
 
@@ -60,7 +60,7 @@ Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
 
 	Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d );
 
-    causes all software ancilliary buffers (back buffer, depth, stencil,
+    causes all software ancillary buffers (back buffer, depth, stencil,
     accum, etc) associated with the named drawable to be immediately
     deallocated.  True is returned if <d> is a valid Mesa GLX drawable,
     else False is returned.  After calling glXReleaseBuffersMESA, the
diff --git a/docs/MESA_resize_buffers.spec b/docs/MESA_resize_buffers.spec
index 533d017..dabc7c4 100644
--- a/docs/MESA_resize_buffers.spec
+++ b/docs/MESA_resize_buffers.spec
@@ -35,7 +35,7 @@ Overview
 
     Mesa's glViewport command queries the current window size and updates
     its internal data structors accordingly.  This normally works fine
-    since most applications call glViewport in responce to window size
+    since most applications call glViewport in response to window size
     changes.
 
     In some situations, however, the application may not call glViewport
@@ -65,7 +65,7 @@ Additions to the AGL/GLX/WGL Specifications
 
 Errors
 
-    INVALID_OPERATION is generated if ResizeBuffersMESA is called betweeen
+    INVALID_OPERATION is generated if glResizeBuffersMESA is called between
     Begin and End.
 
 New State
diff --git a/docs/MESA_swap_control.spec b/docs/MESA_swap_control.spec
index 856978b..a002563 100644
--- a/docs/MESA_swap_control.spec
+++ b/docs/MESA_swap_control.spec
@@ -88,8 +88,8 @@ Additions to the GLX 1.3 Specification
     this is typically the time required to display both the even and odd 
     fields of a frame of video data.
 
-    If <interval> is set to a value of 0, buffer swaps are not synchron-
-    ized to a video frame.  The <interval> value is silently clamped to
+    If <interval> is set to a value of 0, buffer swaps are not synchro-
+    nized to a video frame.  The <interval> value is silently clamped to
     the maximum implementation-dependent value supported before being
     stored.
 
diff --git a/docs/MESA_texture_array.spec b/docs/MESA_texture_array.spec
index 9dee65b..b146821 100644
--- a/docs/MESA_texture_array.spec
+++ b/docs/MESA_texture_array.spec
@@ -328,7 +328,7 @@ Additions to Chapter 3 of the OpenGL 2.0 Specification (Rasterization)
 
     -- Section 3.8.10 "Texture Completeness"
 
-       Change the second paragaph (page 177) to say (spec changes identical
+       Change the second paragraph (page 177) to say (spec changes identical
        to EXT_texture_array):
 
        "For one-, two-, or three-dimensional textures and one- or
@@ -443,10 +443,10 @@ Additions to Chapter 3 of the OpenGL 2.0 Specification (Rasterization)
        Change second through fourth paragraphs (page 188) to say:
 
        "Let D_t be the depth texture value, in the range [0, 1].  For
-       texture lookups from one- and two-dimesional, rectangle, and
+       texture lookups from one- and two-dimensional, rectangle, and
        one-dimensional array targets, let R be the interpolated <r>
        texture coordinate, clamped to the range [0, 1].  For texture lookups
-       from two-dimesional array texture targets, let R be the interpolated
+       from two-dimensional array texture targets, let R be the interpolated
        <q> texture coordinate, clamped to the range [0, 1].  Then the
        effective texture value L_t, I_t, or A_t is computed as follows:
 
@@ -604,7 +604,7 @@ Additions to Chapter 5 of the OpenGL 2.0 Specification (Special Functions)
 
     -- Section 5.4 "Display Lists"
 
-       Change the first paragraphi on page 242 to say (spec changes
+       Change the first paragraph on page 242 to say (spec changes
        identical to EXT_texture_array):
 
        "TexImage3D, TexImage2D, TexImage1D, Histogram, and ColorTable are
diff --git a/docs/MESA_texture_signed_rgba.spec b/docs/MESA_texture_signed_rgba.spec
index 49c8e9e..e3a6b59 100644
--- a/docs/MESA_texture_signed_rgba.spec
+++ b/docs/MESA_texture_signed_rgba.spec
@@ -44,7 +44,7 @@ Overview
     ARB_texture_compression_rgtc introduces some compressed red and
     red_green signed formats but no uncompressed ones, which might
     still be useful. NV_texture_shader adds signed texture formats,
-    but also a lot of functionality which has been superceded by fragment
+    but also a lot of functionality which has been superseded by fragment
     shaders.
     It is usually possible to get the same functionality
     using a unsigned format by doing scale and bias in a shader, but this
@@ -105,7 +105,7 @@ Issues
        This is also different to what NV_texture_shader used.
        The above mapping should be considered the reference, but there
        is some leeway so other mappings are allowed for implementations which
-       cannot do this. Particulary the mapping given in NV_texture_shader or
+       cannot do this. Particularly the mapping given in NV_texture_shader or
        the standard OpenGL byte/float mapping is considered acceptable too, as
        might be a mapping which represents -1.0 by -128, 0.0 by 0 and 1.0 by
        127 (that is, uses different scale factors for negative and positive
diff --git a/docs/MESA_window_pos.spec b/docs/MESA_window_pos.spec
index 4d01f18..9e81e9c 100644
--- a/docs/MESA_window_pos.spec
+++ b/docs/MESA_window_pos.spec
@@ -88,7 +88,7 @@ Additions to Chapter 2 of the OpenGL 1.2 Specification (OpenGL Operation)
       WindosPos4MESA takes four values indicating x, y, z, and w.
       WindowPos3MESA (or WindowPos2MESA) is analaguos, but sets only
       x, y, and z with w implicitly set to 1 (or only x and y with z
-      implicititly set to 0 and w implicitly set to 1).
+      implicitly set to 0 and w implicitly set to 1).
 
       WindowPosMESA operates like RasterPos except that the current modelview
       matrix, projection matrix and viewport parameters are ignored and the
@@ -108,7 +108,7 @@ GLX Protocol
 
 Errors
 
-    INVALID_OPERATION is generated if WindowPosMESA is called betweeen
+    INVALID_OPERATION is generated if WindowPosMESA is called between
     Begin and End.
 
 New State
diff --git a/docs/MESA_ycbcr_texture.spec b/docs/MESA_ycbcr_texture.spec
index 0fa1f7b..6a730e8 100644
--- a/docs/MESA_ycbcr_texture.spec
+++ b/docs/MESA_ycbcr_texture.spec
@@ -26,7 +26,7 @@ Number
 Dependencies
 
     OpenGL 1.0 or later is required
-    This extensions is written against the OpenGL 1.4 Specification.
+    This extension is written against the OpenGL 1.4 Specification.
     NV_texture_rectangle effects the definition of this extension.
 
 Overview
@@ -104,7 +104,7 @@ Additions to Chapter 3 of the OpenGL 1.4 Specification (Rasterization)
 
 
     In section 3.6.4, Rasterization of Pixel Rectangles, on page 104,
-    add the following to Table 3.12 (Packed pixel fiedl assignments):
+    add the following to Table 3.12 (Packed pixel field assignments):
 
                        First       Second     Third      Fourth
     Format             Element     Element    Element    Element
-- 
1.7.3.4


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