[Mesa-dev] GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB on r300g

Ian Romanick idr at freedesktop.org
Mon Apr 25 15:13:49 PDT 2011


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On 04/22/2011 07:46 AM, Marek Olšák wrote:
> That page seems to lie.
> 
> The R500 limits are:
> - 1024 vertex shader instructions
> - 512 fragment shader instructions
> 
> You should get these values from 'glxinfo -l'.
> 
> Some of the shader model 3.0 requirements are:
> - minimum of 512 instructions must be supported in both vertex and
> fragment shaders (met)
> - GL_ARB_shader_texture_lod (not met)

Ken just posted some patches to enable this in the compiler & front-end.
 I'll assume that you guys have been talking...

> The latter appears to be the culprit.
> 
> Marek
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