[Mesa-dev] [Bug 39941] [regression] glsl-to-tgsi broke rendering in Fallout 3

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Aug 8 14:56:42 PDT 2011


https://bugs.freedesktop.org/show_bug.cgi?id=39941

--- Comment #5 from Sven Arvidsson <sa at whiz.se> 2011-08-08 14:56:42 PDT ---
Created an attachment (id=50042)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=50042)
TGSI output from broken rendering

(In reply to comment #4)
> Also, if you're using r600g, you can dump the TGSI output with the environment
> variable R600_DUMP_SHADERS=1.  Regardless of the driver, you can also dump the
> GLSL IR output by setting MESA_GLSL=dump.

Thanks! I'm attaching before/after output from a R600_DUMP_SHADERS=1 run, will
try bisecting tomorrow.

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