[Mesa-dev] [PATCH 08/37] radeon: Fix flushing before writing a teximage's BO when !t->bo.

Eric Anholt eric at anholt.net
Mon Aug 15 11:53:38 PDT 2011


Before, if we ended up here without a BO for our image, but did choose
a miptree that had active rendering in the command buffer, our
teximage data would jump ahead of the rendering using the old texture
contents.

This showed up as breakage in gen-teximage and friends in the
following commit.
---
 src/mesa/drivers/dri/radeon/radeon_texture.c |   24 ++++++++++++------------
 1 files changed, 12 insertions(+), 12 deletions(-)

diff --git a/src/mesa/drivers/dri/radeon/radeon_texture.c b/src/mesa/drivers/dri/radeon/radeon_texture.c
index 7b74b49..50cf564 100644
--- a/src/mesa/drivers/dri/radeon/radeon_texture.c
+++ b/src/mesa/drivers/dri/radeon/radeon_texture.c
@@ -787,18 +787,6 @@ static void radeon_teximage(
 	radeon_print(RADEON_TEXTURE, RADEON_NORMAL,
 			"%s %dd: texObj %p, texImage %p, face %d, level %d\n",
 			__func__, dims, texObj, texImage, face, level);
-	{
-		struct radeon_bo *bo;
-		bo = !image->mt ? image->bo : image->mt->bo;
-		if (bo && radeon_bo_is_referenced_by_cs(bo, rmesa->cmdbuf.cs)) {
-			radeon_print(RADEON_TEXTURE, RADEON_VERBOSE,
-				"%s Calling teximage for texture that is "
-				"queued for GPU processing.\n",
-				__func__);
-			radeon_firevertices(rmesa);
-		}
-	}
-
 
 	t->validated = GL_FALSE;
 
@@ -820,6 +808,18 @@ static void radeon_teximage(
 		}
 	}
 
+	{
+		struct radeon_bo *bo;
+		bo = !image->mt ? image->bo : image->mt->bo;
+		if (bo && radeon_bo_is_referenced_by_cs(bo, rmesa->cmdbuf.cs)) {
+			radeon_print(RADEON_TEXTURE, RADEON_VERBOSE,
+				"%s Calling teximage for texture that is "
+				"queued for GPU processing.\n",
+				__func__);
+			radeon_firevertices(rmesa);
+		}
+	}
+
 	/* Upload texture image; note that the spec allows pixels to be NULL */
 	if (compressed) {
 		pixels = _mesa_validate_pbo_compressed_teximage(
-- 
1.7.5.4



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