[Mesa-dev] [PATCH 04/14] mesa: Add driver hooks for texture image mapping/unmapping.

Eric Anholt eric at anholt.net
Wed Aug 24 11:08:18 PDT 2011


From: Brian Paul <brianp at vmware.com>

ctx->Driver.MapTextureImage() / UnmapTextureImage() will be called by
the glTex[Sub]Image(), glGetTexImage() functions, etc. when we're
accessing texture data, and also for software rendering when accessing
texture data.
---
 src/mesa/main/dd.h |   19 +++++++++++++++++++
 1 files changed, 19 insertions(+), 0 deletions(-)

diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 3164ac8..d918b1e 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -481,6 +481,25 @@ struct dd_function_table {
     */
    void (*FreeTextureImageBuffer)( struct gl_context *ctx, struct gl_texture_image *tImage );
 
+   /** Map a slice of a texture image into user space.
+    * \param texImage  the texture image
+    * \param slice  the 3D image slice or array texture slice
+    * \param x, y, w, h  region of interest
+    * \param mode  bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
+    * \param mapOut  returns start of mapping of region of interest
+    * \param rowStrideOut  returns row stride (in bytes)
+    */
+   void (*MapTextureImage)(struct gl_context *ctx,
+			   struct gl_texture_image *texImage,
+			   GLuint slice,
+			   GLuint x, GLuint y, GLuint w, GLuint h,
+			   GLbitfield mode,
+			   GLubyte **mapOut, GLint *rowStrideOut);
+
+   void (*UnmapTextureImage)(struct gl_context *ctx,
+			     struct gl_texture_image *texImage,
+			     GLuint slice);
+
    /** Map texture image data into user space */
    void (*MapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj );
    /** Unmap texture images from user space */
-- 
1.7.5.4



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