[Mesa-dev] is_tex bit for TGSI sampling instructions

Zack Rusin zackr at vmware.com
Thu Aug 25 14:15:27 PDT 2011


On Thursday, August 25, 2011 05:06:05 PM Christoph Bumiller wrote:
> What ? No.
> It would be:
> SAMPLE DST[0], SRC[0], RES[ADDR[0] - 4], SAMP[ADDR[0] - 4],
> OpenGL does not decouple resources and samplers at GLSL level.

Exactly, meaning that a group of samplers will have exactly the same resource. 

The compiler would be aware of that either way, so it'd be technically 
possible to encode in any way people would want anyway.



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