[Mesa-dev] [PATCH 2/2] mesa: Fix assertions for block size handling in glCompressedTexSubImage2D.

Brian Paul brianp at vmware.com
Fri Dec 2 06:15:38 PST 2011


On 12/01/2011 09:30 PM, Eric Anholt wrote:
> Anything of less than (bw, bh) size is possible when you consider
> rectangular textures, and this code is (now) safe for those.  Even for
> power-of-two textures, width could be 4 for FXT1 while not being
> aligned to block size.
>
> Fixes piglit compressedteximage GL_COMPRESSED_RGB_FXT1_3DFX
> ---
>   src/mesa/main/texstore.c |    4 ++--
>   1 files changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
> index 78b64ce..620734c 100644
> --- a/src/mesa/main/texstore.c
> +++ b/src/mesa/main/texstore.c
> @@ -5115,8 +5115,8 @@ _mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target,
>      _mesa_get_format_block_size(texFormat,&bw,&bh);
>
>      /* these should have been caught sooner */
> -   ASSERT((width % bw) == 0 || width == 2 || width == 1);
> -   ASSERT((height % bh) == 0 || height == 2 || height == 1);
> +   ASSERT((width % bw) == 0 || width<  bw);
> +   ASSERT((height % bh) == 0 || height<  bh);
>      ASSERT((xoffset % bw) == 0);
>      ASSERT((yoffset % bh) == 0);
>


Reviewed-by: Brian Paul <brianp at vmware.com>


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