[Mesa-dev] [PATCH 5/6] mesa: remove software-based renderbuffer code from core Mesa

Brian Paul brianp at vmware.com
Sun Dec 4 19:38:29 PST 2011


---
 src/mesa/main/renderbuffer.c | 2024 +-----------------------------------------
 src/mesa/main/renderbuffer.h |   29 -
 2 files changed, 7 insertions(+), 2046 deletions(-)

diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c
index 988b06f..22df88c 100644
--- a/src/mesa/main/renderbuffer.c
+++ b/src/mesa/main/renderbuffer.c
@@ -23,1719 +23,13 @@
  */
 
 
-/**
- * Functions for allocating/managing renderbuffers.
- * Also, routines for reading/writing software-based renderbuffer data as
- * ubytes, ushorts, uints, etc.
- *
- * Down the road we'll use this for run-time support of 8, 16 and 32-bit
- * color channels.  For example, Mesa may use 32-bit/float color channels
- * internally (swrast) and use wrapper renderbuffers to convert 32-bit
- * values down to 16 or 8-bit values for whatever kind of framebuffer we have.
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "fbobject.h"
-#include "formats.h"
-#include "mtypes.h"
-#include "renderbuffer.h"
-
-
-/*
- * Routines for get/put values in common buffer formats follow.
- */
-
-/* Returns a bytes per pixel of the DataType in the get/put span
- * functions for at least a subset of the available combinations a
- * renderbuffer can have.
- *
- * It would be nice to see gl_renderbuffer start talking about a
- * gl_format instead of a GLenum DataType.
- */
-static int
-get_datatype_bytes(struct gl_renderbuffer *rb)
-{
-   int component_size;
-
-   switch (rb->DataType) {
-   case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
-      component_size = 8;
-      break;
-   case GL_FLOAT:
-   case GL_UNSIGNED_INT:
-   case GL_UNSIGNED_INT_24_8_EXT:
-      component_size = 4;
-      break;
-   case GL_UNSIGNED_SHORT:
-      component_size = 2;
-      break;
-   case GL_UNSIGNED_BYTE:
-      component_size = 1;
-      break;
-   default:
-      component_size = 1;
-      assert(0);
-   }
-
-   switch (rb->_BaseFormat) {
-   case GL_DEPTH_COMPONENT:
-   case GL_DEPTH_STENCIL:
-      return component_size;
-   default:
-      return 4 * component_size;
-   }
-}
-
-/* This is commonly used by most of the accessors. */
-static void *
-get_pointer_generic(struct gl_context *ctx, struct gl_renderbuffer *rb,
-		    GLint x, GLint y)
-{
-   if (!rb->Data)
-      return NULL;
-
-   return ((char *) rb->Data +
-	   (y * rb->RowStride + x) * _mesa_get_format_bytes(rb->Format));
-}
-
-/* GetRow() implementation for formats where DataType matches the rb->Format.
- */
-static void
-get_row_generic(struct gl_context *ctx, struct gl_renderbuffer *rb,
-		GLuint count, GLint x, GLint y, void *values)
-{
-   void *src = rb->GetPointer(ctx, rb, x, y);
-   memcpy(values, src, count * _mesa_get_format_bytes(rb->Format));
-}
-
-/* Only used for float textures currently, but might also be used for
- * RGBA8888, RGBA16, etc.
- */
-static void
-get_values_generic(struct gl_context *ctx, struct gl_renderbuffer *rb,
-		   GLuint count, const GLint x[], const GLint y[], void *values)
-{
-   int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat);
-   GLuint i;
-
-   for (i = 0; i < count; i++) {
-      const void *src = rb->GetPointer(ctx, rb, x[i], y[i]);
-      char *dst = (char *) values + i * format_bytes;
-      memcpy(dst, src, format_bytes);
-   }
-}
-
-/* For the GL_RED/GL_RG/GL_RGB format/DataType combinations (and
- * GL_LUMINANCE/GL_INTENSITY?), the Put functions are a matter of
- * storing those initial components of the value per pixel into the
- * destination.
- */
-static void
-put_row_generic(struct gl_context *ctx, struct gl_renderbuffer *rb,
-		GLuint count, GLint x, GLint y,
-		const void *values, const GLubyte *mask)
-{
-   void *row = rb->GetPointer(ctx, rb, x, y);
-   int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat);
-   int datatype_bytes = get_datatype_bytes(rb);
-   unsigned int i;
-
-   if (mask) {
-      for (i = 0; i < count; i++) {
-	 char *dst = (char *) row + i * format_bytes;
-	 const char *src = (const char *) values + i * datatype_bytes;
-
-         if (mask[i]) {
-	    memcpy(dst, src, format_bytes);
-         }
-      }
-   }
-   else {
-      for (i = 0; i < count; i++) {
-	 char *dst = (char *) row + i * format_bytes;
-	 const char *src = (const char *) values + i * datatype_bytes;
-	 memcpy(dst, src, format_bytes);
-      }
-   }
-}
-
-static void
-put_mono_row_generic(struct gl_context *ctx, struct gl_renderbuffer *rb,
-		     GLuint count, GLint x, GLint y,
-		     const void *value, const GLubyte *mask)
-{
-   void *row = rb->GetPointer(ctx, rb, x, y);
-   int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat);
-   unsigned int i;
-
-   if (mask) {
-      for (i = 0; i < count; i++) {
-	 char *dst = (char *) row + i * format_bytes;
-         if (mask[i]) {
-	    memcpy(dst, value, format_bytes);
-         }
-      }
-   }
-   else {
-      for (i = 0; i < count; i++) {
-	 char *dst = (char *) row + i * format_bytes;
-	 memcpy(dst, value, format_bytes);
-      }
-   }
-}
-
-
-static void
-put_values_generic(struct gl_context *ctx, struct gl_renderbuffer *rb,
-		   GLuint count, const GLint x[], const GLint y[],
-		   const void *values, const GLubyte *mask)
-{
-   int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat);
-   int datatype_bytes = get_datatype_bytes(rb);
-   unsigned int i;
-
-   for (i = 0; i < count; i++) {
-      if (!mask || mask[i]) {
-	 void *dst = rb->GetPointer(ctx, rb, x[i], y[i]);
-	 const char *src = (const char *) values + i * datatype_bytes;
-	 memcpy(dst, src, format_bytes);
-      }
-   }
-}
-
-
-static void
-put_mono_values_generic(struct gl_context *ctx,
-			struct gl_renderbuffer *rb,
-			GLuint count, const GLint x[], const GLint y[],
-			const void *value, const GLubyte *mask)
-{
-   int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat);
-   unsigned int i;
-
-   for (i = 0; i < count; i++) {
-      if (!mask || mask[i]) {
-	 void *dst = rb->GetPointer(ctx, rb, x[i], y[i]);
-	 memcpy(dst, value, format_bytes);
-      }
-   }
-}
-
-/**********************************************************************
- * Functions for buffers of 1 X GLubyte values.
- * Typically stencil.
- */
-
-static void
-get_values_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
-                 const GLint x[], const GLint y[], void *values)
-{
-   GLubyte *dst = (GLubyte *) values;
-   GLuint i;
-   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
-   for (i = 0; i < count; i++) {
-      const GLubyte *src = (GLubyte *) rb->Data + y[i] * rb->RowStride + x[i];
-      dst[i] = *src;
-   }
-}
-
-
-static void
-put_row_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
-              GLint x, GLint y, const void *values, const GLubyte *mask)
-{
-   const GLubyte *src = (const GLubyte *) values;
-   GLubyte *dst = (GLubyte *) rb->Data + y * rb->RowStride + x;
-   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
-   if (mask) {
-      GLuint i;
-      for (i = 0; i < count; i++) {
-         if (mask[i]) {
-            dst[i] = src[i];
-         }
-      }
-   }
-   else {
-      memcpy(dst, values, count * sizeof(GLubyte));
-   }
-}
-
-
-static void
-put_mono_row_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
-                   GLint x, GLint y, const void *value, const GLubyte *mask)
-{
-   const GLubyte val = *((const GLubyte *) value);
-   GLubyte *dst = (GLubyte *) rb->Data + y * rb->RowStride + x;
-   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
-   if (mask) {
-      GLuint i;
-      for (i = 0; i < count; i++) {
-         if (mask[i]) {
-            dst[i] = val;
-         }
-      }
-   }
-   else {
-      GLuint i;
-      for (i = 0; i < count; i++) {
-         dst[i] = val;
-      }
-   }
-}
-
-
-static void
-put_values_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
-                 const GLint x[], const GLint y[],
-                 const void *values, const GLubyte *mask)
-{
-   const GLubyte *src = (const GLubyte *) values;
-   GLuint i;
-   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
-   for (i = 0; i < count; i++) {
-      if (!mask || mask[i]) {
-         GLubyte *dst = (GLubyte *) rb->Data + y[i] * rb->RowStride + x[i];
-         *dst = src[i];
-      }
-   }
-}
-
-
-static void
-put_mono_values_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
-                      const GLint x[], const GLint y[],
-                      const void *value, const GLubyte *mask)
-{
-   const GLubyte val = *((const GLubyte *) value);
-   GLuint i;
-   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
-   for (i = 0; i < count; i++) {
-      if (!mask || mask[i]) {
-         GLubyte *dst = (GLubyte *) rb->Data + y[i] * rb->RowStride + x[i];
-         *dst = val;
-      }
-   }
-}
-
-
-/**********************************************************************
- * Functions for buffers of 1 X GLushort values.
- * Typically depth/Z.
- */
-
-static void
-get_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
-                  const GLint x[], const GLint y[], void *values)
-{
-   GLushort *dst = (GLushort *) values;
-   GLuint i;
-   ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
-   for (i = 0; i < count; i++) {
-      const GLushort *src = (GLushort *) rb->Data + y[i] * rb->RowStride + x[i];
-      dst[i] = *src;
-   }
-}
-
-
-static void
-put_row_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
-               GLint x, GLint y, const void *values, const GLubyte *mask)
-{
-   const GLushort *src = (const GLushort *) values;
-   GLushort *dst = (GLushort *) rb->Data + y * rb->RowStride + x;
-   ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
-   if (mask) {
-      GLuint i;
-      for (i = 0; i < count; i++) {
-         if (mask[i]) {
-            dst[i] = src[i];
-         }
-      }
-   }
-   else {
-      memcpy(dst, src, count * sizeof(GLushort));
-   }
-}
-
-
-static void
-put_mono_row_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
-                    GLint x, GLint y, const void *value, const GLubyte *mask)
-{
-   const GLushort val = *((const GLushort *) value);
-   GLushort *dst = (GLushort *) rb->Data + y * rb->RowStride + x;
-   ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
-   if (mask) {
-      GLuint i;
-      for (i = 0; i < count; i++) {
-         if (mask[i]) {
-            dst[i] = val;
-         }
-      }
-   }
-   else {
-      GLuint i;
-      for (i = 0; i < count; i++) {
-         dst[i] = val;
-      }
-   }
-}
-
-
-static void
-put_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
-                  const GLint x[], const GLint y[], const void *values,
-                  const GLubyte *mask)
-{
-   const GLushort *src = (const GLushort *) values;
-   GLuint i;
-   ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
-   for (i = 0; i < count; i++) {
-      if (!mask || mask[i]) {
-         GLushort *dst = (GLushort *) rb->Data + y[i] * rb->RowStride + x[i];
-         *dst = src[i];
-      }
-   }
-}
- 
-
-static void
-put_mono_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb,
-                       GLuint count, const GLint x[], const GLint y[],
-                       const void *value, const GLubyte *mask)
-{
-   const GLushort val = *((const GLushort *) value);
-   ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
-   if (mask) {
-      GLuint i;
-      for (i = 0; i < count; i++) {
-         if (mask[i]) {
-            GLushort *dst = (GLushort *) rb->Data + y[i] * rb->RowStride + x[i];
-            *dst = val;
-         }
-      }
-   }
-   else {
-      GLuint i;
-      for (i = 0; i < count; i++) {
-         GLushort *dst = (GLushort *) rb->Data + y[i] * rb->RowStride + x[i];
-         *dst = val;
-      }
-   }
-}
- 
-
-/**********************************************************************
- * Functions for buffers of 1 X GLuint values.
- * Typically depth/Z or color index.
- */
-
-static void
-get_values_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
-                const GLint x[], const GLint y[], void *values)
-{
-   GLuint *dst = (GLuint *) values;
-   GLuint i;
-   ASSERT(rb->DataType == GL_UNSIGNED_INT ||
-          rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
-   for (i = 0; i < count; i++) {
-      const GLuint *src = (GLuint *) rb->Data + y[i] * rb->RowStride + x[i];
-      dst[i] = *src;
-   }
-}
-
-
-static void
-put_row_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
-             GLint x, GLint y, const void *values, const GLubyte *mask)
-{
-   const GLuint *src = (const GLuint *) values;
-   GLuint *dst = (GLuint *) rb->Data + y * rb->RowStride + x;
-   ASSERT(rb->DataType == GL_UNSIGNED_INT ||
-          rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
-   if (mask) {
-      GLuint i;
-      for (i = 0; i < count; i++) {
-         if (mask[i]) {
-            dst[i] = src[i];
-         }
-      }
-   }
-   else {
-      memcpy(dst, src, count * sizeof(GLuint));
-   }
-}
-
-
-static void
-put_mono_row_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
-                  GLint x, GLint y, const void *value, const GLubyte *mask)
-{
-   const GLuint val = *((const GLuint *) value);
-   GLuint *dst = (GLuint *) rb->Data + y * rb->RowStride + x;
-   ASSERT(rb->DataType == GL_UNSIGNED_INT ||
-          rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
-   if (mask) {
-      GLuint i;
-      for (i = 0; i < count; i++) {
-         if (mask[i]) {
-            dst[i] = val;
-         }
-      }
-   }
-   else {
-      GLuint i;
-      for (i = 0; i < count; i++) {
-         dst[i] = val;
-      }
-   }
-}
-
-
-static void
-put_values_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
-                const GLint x[], const GLint y[], const void *values,
-                const GLubyte *mask)
-{
-   const GLuint *src = (const GLuint *) values;
-   GLuint i;
-   ASSERT(rb->DataType == GL_UNSIGNED_INT ||
-          rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
-   for (i = 0; i < count; i++) {
-      if (!mask || mask[i]) {
-         GLuint *dst = (GLuint *) rb->Data + y[i] * rb->RowStride + x[i];
-         *dst = src[i];
-      }
-   }
-}
-
-
-static void
-put_mono_values_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
-                     const GLint x[], const GLint y[], const void *value,
-                     const GLubyte *mask)
-{
-   const GLuint val = *((const GLuint *) value);
-   GLuint i;
-   ASSERT(rb->DataType == GL_UNSIGNED_INT ||
-          rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
-   for (i = 0; i < count; i++) {
-      if (!mask || mask[i]) {
-         GLuint *dst = (GLuint *) rb->Data + y[i] * rb->RowStride + x[i];
-         *dst = val;
-      }
-   }
-}
-
-
-/**********************************************************************
- * Functions for buffers of 3 X GLubyte (or GLbyte) values.
- * Typically color buffers.
- * NOTE: the incoming and outgoing colors are RGBA!  We ignore incoming
- * alpha values and return 255 for outgoing alpha values.
- */
-
-static void *
-get_pointer_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb,
-                   GLint x, GLint y)
-{
-   ASSERT(rb->Format == MESA_FORMAT_RGB888);
-   /* No direct access since this buffer is RGB but caller will be
-    * treating it as if it were RGBA.
-    */
-   return NULL;
-}
-
-
-static void
-get_row_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
-               GLint x, GLint y, void *values)
-{
-   const GLubyte *src = ((const GLubyte *) rb->Data) +
-					   3 * (y * rb->RowStride + x);
-   GLubyte *dst = (GLubyte *) values;
-   GLuint i;
-   ASSERT(rb->Format == MESA_FORMAT_RGB888);
-   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
-   for (i = 0; i < count; i++) {
-      dst[i * 4 + 0] = src[i * 3 + 0];
-      dst[i * 4 + 1] = src[i * 3 + 1];
-      dst[i * 4 + 2] = src[i * 3 + 2];
-      dst[i * 4 + 3] = 255;
-   }
-}
-
-
-static void
-get_values_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
-                  const GLint x[], const GLint y[], void *values)
-{
-   GLubyte *dst = (GLubyte *) values;
-   GLuint i;
-   ASSERT(rb->Format == MESA_FORMAT_RGB888);
-   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
-   for (i = 0; i < count; i++) {
-      const GLubyte *src
-         = (GLubyte *) rb->Data + 3 * (y[i] * rb->RowStride + x[i]);
-      dst[i * 4 + 0] = src[0];
-      dst[i * 4 + 1] = src[1];
-      dst[i * 4 + 2] = src[2];
-      dst[i * 4 + 3] = 255;
-   }
-}
-
-
-static void
-put_row_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
-               GLint x, GLint y, const void *values, const GLubyte *mask)
-{
-   /* note: incoming values are RGB+A! */
-   const GLubyte *src = (const GLubyte *) values;
-   GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->RowStride + x);
-   GLuint i;
-   ASSERT(rb->Format == MESA_FORMAT_RGB888);
-   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
-   for (i = 0; i < count; i++) {
-      if (!mask || mask[i]) {
-         dst[i * 3 + 0] = src[i * 4 + 0];
-         dst[i * 3 + 1] = src[i * 4 + 1];
-         dst[i * 3 + 2] = src[i * 4 + 2];
-      }
-   }
-}
-
-
-static void
-put_row_rgb_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
-                   GLint x, GLint y, const void *values, const GLubyte *mask)
-{
-   /* note: incoming values are RGB+A! */
-   const GLubyte *src = (const GLubyte *) values;
-   GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->RowStride + x);
-   GLuint i;
-   ASSERT(rb->Format == MESA_FORMAT_RGB888);
-   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
-   for (i = 0; i < count; i++) {
-      if (!mask || mask[i]) {
-         dst[i * 3 + 0] = src[i * 3 + 0];
-         dst[i * 3 + 1] = src[i * 3 + 1];
-         dst[i * 3 + 2] = src[i * 3 + 2];
-      }
-   }
-}
-
-
-static void
-put_mono_row_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
-                    GLint x, GLint y, const void *value, const GLubyte *mask)
-{
-   /* note: incoming value is RGB+A! */
-   const GLubyte val0 = ((const GLubyte *) value)[0];
-   const GLubyte val1 = ((const GLubyte *) value)[1];
-   const GLubyte val2 = ((const GLubyte *) value)[2];
-   GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->RowStride + x);
-   ASSERT(rb->Format == MESA_FORMAT_RGB888);
-   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
-   if (!mask && val0 == val1 && val1 == val2) {
-      /* optimized case */
-      memset(dst, val0, 3 * count);
-   }
-   else {
-      GLuint i;
-      for (i = 0; i < count; i++) {
-         if (!mask || mask[i]) {
-            dst[i * 3 + 0] = val0;
-            dst[i * 3 + 1] = val1;
-            dst[i * 3 + 2] = val2;
-         }
-      }
-   }
-}
-
-
-static void
-put_values_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
-                  const GLint x[], const GLint y[], const void *values,
-                  const GLubyte *mask)
-{
-   /* note: incoming values are RGB+A! */
-   const GLubyte *src = (const GLubyte *) values;
-   GLuint i;
-   ASSERT(rb->Format == MESA_FORMAT_RGB888);
-   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
-   for (i = 0; i < count; i++) {
-      if (!mask || mask[i]) {
-         GLubyte *dst = (GLubyte *) rb->Data + 3 * (y[i] * rb->RowStride + x[i]);
-         dst[0] = src[i * 4 + 0];
-         dst[1] = src[i * 4 + 1];
-         dst[2] = src[i * 4 + 2];
-      }
-   }
-}
-
-
-static void
-put_mono_values_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb,
-                       GLuint count, const GLint x[], const GLint y[],
-                       const void *value, const GLubyte *mask)
-{
-   /* note: incoming value is RGB+A! */
-   const GLubyte val0 = ((const GLubyte *) value)[0];
-   const GLubyte val1 = ((const GLubyte *) value)[1];
-   const GLubyte val2 = ((const GLubyte *) value)[2];
-   GLuint i;
-   ASSERT(rb->Format == MESA_FORMAT_RGB888);
-   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
-   for (i = 0; i < count; i++) {
-      if (!mask || mask[i]) {
-         GLubyte *dst = ((GLubyte *) rb->Data) +
-				     3 * (y[i] * rb->RowStride + x[i]);
-         dst[0] = val0;
-         dst[1] = val1;
-         dst[2] = val2;
-      }
-   }
-}
-
-
-/**********************************************************************
- * Functions for buffers of 4 X GLubyte (or GLbyte) values.
- * Typically color buffers.
- */
-
-static void
-get_values_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
-                  const GLint x[], const GLint y[], void *values)
-{
-   /* treat 4*GLubyte as 1*GLuint */
-   GLuint *dst = (GLuint *) values;
-   GLuint i;
-   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
-   ASSERT(rb->Format == MESA_FORMAT_RGBA8888 ||
-          rb->Format == MESA_FORMAT_RGBA8888_REV);
-   for (i = 0; i < count; i++) {
-      const GLuint *src = (GLuint *) rb->Data + (y[i] * rb->RowStride + x[i]);
-      dst[i] = *src;
-   }
-}
-
-
-static void
-put_row_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
-               GLint x, GLint y, const void *values, const GLubyte *mask)
-{
-   /* treat 4*GLubyte as 1*GLuint */
-   const GLuint *src = (const GLuint *) values;
-   GLuint *dst = (GLuint *) rb->Data + (y * rb->RowStride + x);
-   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
-   ASSERT(rb->Format == MESA_FORMAT_RGBA8888 ||
-          rb->Format == MESA_FORMAT_RGBA8888_REV);
-   if (mask) {
-      GLuint i;
-      for (i = 0; i < count; i++) {
-         if (mask[i]) {
-            dst[i] = src[i];
-         }
-      }
-   }
-   else {
-      memcpy(dst, src, 4 * count * sizeof(GLubyte));
-   }
-}
-
-
-static void
-put_row_rgb_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
-                   GLint x, GLint y, const void *values, const GLubyte *mask)
-{
-   /* Store RGB values in RGBA buffer */
-   const GLubyte *src = (const GLubyte *) values;
-   GLubyte *dst = (GLubyte *) rb->Data + 4 * (y * rb->RowStride + x);
-   GLuint i;
-   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
-   ASSERT(rb->Format == MESA_FORMAT_RGBA8888 ||
-          rb->Format == MESA_FORMAT_RGBA8888_REV);
-   for (i = 0; i < count; i++) {
-      if (!mask || mask[i]) {
-         dst[i * 4 + 0] = src[i * 3 + 0];
-         dst[i * 4 + 1] = src[i * 3 + 1];
-         dst[i * 4 + 2] = src[i * 3 + 2];
-         dst[i * 4 + 3] = 0xff;
-      }
-   }
-}
-
-
-static void
-put_mono_row_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
-                    GLint x, GLint y, const void *value, const GLubyte *mask)
-{
-   /* treat 4*GLubyte as 1*GLuint */
-   const GLuint val = *((const GLuint *) value);
-   GLuint *dst = (GLuint *) rb->Data + (y * rb->RowStride + x);
-   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
-   ASSERT(rb->Format == MESA_FORMAT_RGBA8888 ||
-          rb->Format == MESA_FORMAT_RGBA8888_REV);
-   if (!mask && val == 0) {
-      /* common case */
-      memset(dst, 0, count * 4 * sizeof(GLubyte));
-   }
-   else {
-      /* general case */
-      if (mask) {
-         GLuint i;
-         for (i = 0; i < count; i++) {
-            if (mask[i]) {
-               dst[i] = val;
-            }
-         }
-      }
-      else {
-         GLuint i;
-         for (i = 0; i < count; i++) {
-            dst[i] = val;
-         }
-      }
-   }
-}
-
-
-static void
-put_values_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
-                  const GLint x[], const GLint y[], const void *values,
-                  const GLubyte *mask)
-{
-   /* treat 4*GLubyte as 1*GLuint */
-   const GLuint *src = (const GLuint *) values;
-   GLuint i;
-   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
-   ASSERT(rb->Format == MESA_FORMAT_RGBA8888 ||
-          rb->Format == MESA_FORMAT_RGBA8888_REV);
-   for (i = 0; i < count; i++) {
-      if (!mask || mask[i]) {
-         GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->RowStride + x[i]);
-         *dst = src[i];
-      }
-   }
-}
-
-
-static void
-put_mono_values_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb,
-                       GLuint count, const GLint x[], const GLint y[],
-                       const void *value, const GLubyte *mask)
-{
-   /* treat 4*GLubyte as 1*GLuint */
-   const GLuint val = *((const GLuint *) value);
-   GLuint i;
-   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
-   ASSERT(rb->Format == MESA_FORMAT_RGBA8888 ||
-          rb->Format == MESA_FORMAT_RGBA8888_REV);
-   for (i = 0; i < count; i++) {
-      if (!mask || mask[i]) {
-         GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->RowStride + x[i]);
-         *dst = val;
-      }
-   }
-}
-
-
-/**********************************************************************
- * Functions for buffers of 4 X GLushort (or GLshort) values.
- * Typically accum buffer.
- */
-
-static void
-get_values_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
-                   const GLint x[], const GLint y[], void *values)
-{
-   GLushort *dst = (GLushort *) values;
-   GLuint i;
-   ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
-   for (i = 0; i < count; i++) {
-      const GLushort *src
-         = (GLushort *) rb->Data + 4 * (y[i] * rb->RowStride + x[i]);
-      dst[i] = *src;
-   }
-}
-
-
-static void
-put_row_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
-                GLint x, GLint y, const void *values, const GLubyte *mask)
-{
-   const GLushort *src = (const GLushort *) values;
-   GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->RowStride + x);
-   ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
-   if (mask) {
-      GLuint i;
-      for (i = 0; i < count; i++) {
-         if (mask[i]) {
-            dst[i * 4 + 0] = src[i * 4 + 0];
-            dst[i * 4 + 1] = src[i * 4 + 1];
-            dst[i * 4 + 2] = src[i * 4 + 2];
-            dst[i * 4 + 3] = src[i * 4 + 3];
-         }
-      }
-   }
-   else {
-      memcpy(dst, src, 4 * count * sizeof(GLushort));
-   }
-}
-
-
-static void
-put_row_rgb_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
-                    GLint x, GLint y, const void *values, const GLubyte *mask)
-{
-   /* Put RGB values in RGBA buffer */
-   const GLushort *src = (const GLushort *) values;
-   GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->RowStride + x);
-   ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
-   if (mask) {
-      GLuint i;
-      for (i = 0; i < count; i++) {
-         if (mask[i]) {
-            dst[i * 4 + 0] = src[i * 3 + 0];
-            dst[i * 4 + 1] = src[i * 3 + 1];
-            dst[i * 4 + 2] = src[i * 3 + 2];
-            dst[i * 4 + 3] = 0xffff;
-         }
-      }
-   }
-   else {
-      memcpy(dst, src, 4 * count * sizeof(GLushort));
-   }
-}
-
-
-static void
-put_mono_row_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
-                     GLint x, GLint y, const void *value, const GLubyte *mask)
-{
-   const GLushort val0 = ((const GLushort *) value)[0];
-   const GLushort val1 = ((const GLushort *) value)[1];
-   const GLushort val2 = ((const GLushort *) value)[2];
-   const GLushort val3 = ((const GLushort *) value)[3];
-   GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->RowStride + x);
-   ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
-   if (!mask && val0 == 0 && val1 == 0 && val2 == 0 && val3 == 0) {
-      /* common case for clearing accum buffer */
-      memset(dst, 0, count * 4 * sizeof(GLushort));
-   }
-   else {
-      GLuint i;
-      for (i = 0; i < count; i++) {
-         if (!mask || mask[i]) {
-            dst[i * 4 + 0] = val0;
-            dst[i * 4 + 1] = val1;
-            dst[i * 4 + 2] = val2;
-            dst[i * 4 + 3] = val3;
-         }
-      }
-   }
-}
-
-
-static void
-put_values_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
-                   const GLint x[], const GLint y[], const void *values,
-                   const GLubyte *mask)
-{
-   const GLushort *src = (const GLushort *) values;
-   GLuint i;
-   ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
-   for (i = 0; i < count; i++) {
-      if (!mask || mask[i]) {
-         GLushort *dst =
-            ((GLushort *) rb->Data) + 4 * (y[i] * rb->RowStride + x[i]);
-         dst[0] = src[i * 4 + 0];
-         dst[1] = src[i * 4 + 1];
-         dst[2] = src[i * 4 + 2];
-         dst[3] = src[i * 4 + 3];
-      }
-   }
-}
-
-
-static void
-put_mono_values_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb,
-                        GLuint count, const GLint x[], const GLint y[],
-                        const void *value, const GLubyte *mask)
-{
-   const GLushort val0 = ((const GLushort *) value)[0];
-   const GLushort val1 = ((const GLushort *) value)[1];
-   const GLushort val2 = ((const GLushort *) value)[2];
-   const GLushort val3 = ((const GLushort *) value)[3];
-   GLuint i;
-   ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
-   for (i = 0; i < count; i++) {
-      if (!mask || mask[i]) {
-         GLushort *dst = ((GLushort *) rb->Data) +
-				       4 * (y[i] * rb->RowStride + x[i]);
-         dst[0] = val0;
-         dst[1] = val1;
-         dst[2] = val2;
-         dst[3] = val3;
-      }
-   }
-}
-
-/**********************************************************************
- * Functions for MESA_FORMAT_R8.
- */
-static void
-get_row_r8(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
-	   GLint x, GLint y, void *values)
-{
-   const GLubyte *src = rb->GetPointer(ctx, rb, x, y);
-   GLuint *dst = values;
-   GLuint i;
-
-   for (i = 0; i < count; i++) {
-      dst[i] = 0xff000000 | src[i];
-   }
-}
-
-static void
-get_values_r8(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
-	      const GLint x[], const GLint y[], void *values)
-{
-   GLuint *dst = (GLuint *) values;
-   GLuint i;
-
-   for (i = 0; i < count; i++) {
-      const GLubyte *src = rb->GetPointer(ctx, rb, x[i], y[i]);
-      dst[i] = 0xff000000 | *src;
-   }
-}
-
-/**********************************************************************
- * Functions for MESA_FORMAT_GR88.
- */
-static void
-get_row_rg88(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
-	     GLint x, GLint y, void *values)
-{
-   const GLushort *src = rb->GetPointer(ctx, rb, x, y);
-   GLuint *dst = values;
-   GLuint i;
-
-   for (i = 0; i < count; i++) {
-      dst[i] = 0xff000000 | src[i];
-   }
-}
-
-static void
-get_values_rg88(struct gl_context *ctx, struct gl_renderbuffer *rb,
-		GLuint count, const GLint x[], const GLint y[], void *values)
-{
-   GLuint *dst = (GLuint *) values;
-   GLuint i;
-
-   for (i = 0; i < count; i++) {
-      const GLshort *src = rb->GetPointer(ctx, rb, x[i], y[i]);
-      dst[i] = 0xff000000 | *src;
-   }
-}
-
-/**********************************************************************
- * Functions for MESA_FORMAT_R16.
- */
-static void
-get_row_r16(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
-	    GLint x, GLint y, void *values)
-{
-   const GLushort *src = rb->GetPointer(ctx, rb, x, y);
-   GLushort *dst = values;
-   GLuint i;
-
-   for (i = 0; i < count; i++) {
-      dst[i * 4 + RCOMP] = src[i];
-      dst[i * 4 + GCOMP] = 0;
-      dst[i * 4 + BCOMP] = 0;
-      dst[i * 4 + ACOMP] = 0xffff;
-   }
-}
-
-static void
-get_values_r16(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
-	       const GLint x[], const GLint y[], void *values)
-{
-   GLushort *dst = values;
-   GLuint i;
-
-   for (i = 0; i < count; i++) {
-      const GLushort *src = rb->GetPointer(ctx, rb, x[i], y[i]);
-      dst[i * 4 + RCOMP] = *src;
-      dst[i * 4 + GCOMP] = 0;
-      dst[i * 4 + BCOMP] = 0;
-      dst[i * 4 + ACOMP] = 0xffff;
-   }
-}
-
-/**********************************************************************
- * Functions for MESA_FORMAT_RG1616.
- */
-static void
-get_row_rg1616(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
-	       GLint x, GLint y, void *values)
-{
-   const GLushort *src = rb->GetPointer(ctx, rb, x, y);
-   GLushort *dst = values;
-   GLuint i;
-
-   for (i = 0; i < count; i++) {
-      dst[i * 4 + RCOMP] = src[i * 2];
-      dst[i * 4 + GCOMP] = src[i * 2 + 1];
-      dst[i * 4 + BCOMP] = 0;
-      dst[i * 4 + ACOMP] = 0xffff;
-   }
-}
-
-static void
-get_values_rg1616(struct gl_context *ctx, struct gl_renderbuffer *rb,
-		  GLuint count, const GLint x[], const GLint y[], void *values)
-{
-   GLushort *dst = values;
-   GLuint i;
-
-   for (i = 0; i < count; i++) {
-      const GLshort *src = rb->GetPointer(ctx, rb, x[i], y[i]);
-      dst[i * 4 + RCOMP] = src[0];
-      dst[i * 4 + GCOMP] = src[1];
-      dst[i * 4 + BCOMP] = 0;
-      dst[i * 4 + ACOMP] = 0xffff;
-   }
-}
-
-/**********************************************************************
- * Functions for MESA_FORMAT_INTENSITY_FLOAT32.
- */
-static void
-get_row_i_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
-		  GLuint count, GLint x, GLint y, void *values)
-{
-   const GLfloat *src = rb->GetPointer(ctx, rb, x, y);
-   GLfloat *dst = values;
-   GLuint i;
-
-   for (i = 0; i < count; i++) {
-      dst[i * 4 + RCOMP] =
-      dst[i * 4 + GCOMP] =
-      dst[i * 4 + BCOMP] =
-      dst[i * 4 + ACOMP] = src[i];
-   }
-}
-
-static void
-get_values_i_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
-		     GLuint count, const GLint x[], const GLint y[],
-		     void *values)
-{
-   GLfloat *dst = values;
-   GLuint i;
-
-   for (i = 0; i < count; i++) {
-      const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]);
-      dst[i * 4 + RCOMP] =
-      dst[i * 4 + GCOMP] =
-      dst[i * 4 + BCOMP] =
-      dst[i * 4 + ACOMP] = src[0];
-   }
-}
-
-/**********************************************************************
- * Functions for MESA_FORMAT_LUMINANCE_FLOAT32.
- */
-static void
-get_row_l_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
-		  GLuint count, GLint x, GLint y, void *values)
-{
-   const GLfloat *src = rb->GetPointer(ctx, rb, x, y);
-   GLfloat *dst = values;
-   GLuint i;
-
-   for (i = 0; i < count; i++) {
-      dst[i * 4 + RCOMP] =
-      dst[i * 4 + GCOMP] =
-      dst[i * 4 + BCOMP] = src[i];
-      dst[i * 4 + ACOMP] = 1.0;
-   }
-}
-
-static void
-get_values_l_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
-		     GLuint count, const GLint x[], const GLint y[],
-		     void *values)
-{
-   GLfloat *dst = values;
-   GLuint i;
-
-   for (i = 0; i < count; i++) {
-      const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]);
-      dst[i * 4 + RCOMP] =
-      dst[i * 4 + GCOMP] =
-      dst[i * 4 + BCOMP] = src[0];
-      dst[i * 4 + ACOMP] = 1.0;
-   }
-}
-
-/**********************************************************************
- * Functions for MESA_FORMAT_ALPHA_FLOAT32.
- */
-static void
-get_row_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
-		  GLuint count, GLint x, GLint y, void *values)
-{
-   const GLfloat *src = rb->GetPointer(ctx, rb, x, y);
-   GLfloat *dst = values;
-   GLuint i;
-
-   for (i = 0; i < count; i++) {
-      dst[i * 4 + RCOMP] = 0.0;
-      dst[i * 4 + GCOMP] = 0.0;
-      dst[i * 4 + BCOMP] = 0.0;
-      dst[i * 4 + ACOMP] = src[i];
-   }
-}
-
-static void
-get_values_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
-		     GLuint count, const GLint x[], const GLint y[],
-		     void *values)
-{
-   GLfloat *dst = values;
-   GLuint i;
-
-   for (i = 0; i < count; i++) {
-      const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]);
-      dst[i * 4 + RCOMP] = 0.0;
-      dst[i * 4 + GCOMP] = 0.0;
-      dst[i * 4 + BCOMP] = 0.0;
-      dst[i * 4 + ACOMP] = src[0];
-   }
-}
-
-static void
-put_row_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
-		  GLuint count, GLint x, GLint y,
-		  const void *values, const GLubyte *mask)
-{
-   float *dst = rb->GetPointer(ctx, rb, x, y);
-   const float *src = values;
-   unsigned int i;
-
-   if (mask) {
-      for (i = 0; i < count; i++) {
-         if (mask[i]) {
-	    dst[i] = src[i * 4 + ACOMP];
-         }
-      }
-   }
-   else {
-      for (i = 0; i < count; i++) {
-	 dst[i] = src[i * 4 + ACOMP];
-      }
-   }
-}
-
-static void
-put_mono_row_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
-		       GLuint count, GLint x, GLint y,
-		       const void *value, const GLubyte *mask)
-{
-   float *dst = rb->GetPointer(ctx, rb, x, y);
-   const float *src = value;
-   unsigned int i;
-
-   if (mask) {
-      for (i = 0; i < count; i++) {
-         if (mask[i]) {
-	    dst[i] = src[ACOMP];
-         }
-      }
-   }
-   else {
-      for (i = 0; i < count; i++) {
-	 dst[i] = src[ACOMP];
-      }
-   }
-}
-
-static void
-put_values_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
-		     GLuint count, const GLint x[], const GLint y[],
-		     const void *values, const GLubyte *mask)
-{
-   const float *src = values;
-   unsigned int i;
-
-   for (i = 0; i < count; i++) {
-      if (!mask || mask[i]) {
-	 float *dst = rb->GetPointer(ctx, rb, x[i], y[i]);
-
-	 *dst = src[i * 4 + ACOMP];
-      }
-   }
-}
-
-static void
-put_mono_values_a_float32(struct gl_context *ctx,
-			  struct gl_renderbuffer *rb,
-			  GLuint count, const GLint x[], const GLint y[],
-			  const void *value, const GLubyte *mask)
-{
-   const float *src = value;
-   unsigned int i;
-
-   for (i = 0; i < count; i++) {
-      if (!mask || mask[i]) {
-	 float *dst = rb->GetPointer(ctx, rb, x[i], y[i]);
-	 *dst = src[ACOMP];
-      }
-   }
-}
-
-/**********************************************************************
- * Functions for MESA_FORMAT_R_FLOAT32.
- */
-static void
-get_row_r_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
-		  GLuint count, GLint x, GLint y, void *values)
-{
-   const GLfloat *src = rb->GetPointer(ctx, rb, x, y);
-   GLfloat *dst = values;
-   GLuint i;
-
-   for (i = 0; i < count; i++) {
-      dst[i * 4 + RCOMP] = src[i];
-      dst[i * 4 + GCOMP] = 0.0;
-      dst[i * 4 + BCOMP] = 0.0;
-      dst[i * 4 + ACOMP] = 1.0;
-   }
-}
-
-static void
-get_values_r_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
-		     GLuint count, const GLint x[], const GLint y[],
-		     void *values)
-{
-   GLfloat *dst = values;
-   GLuint i;
-
-   for (i = 0; i < count; i++) {
-      const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]);
-      dst[i * 4 + RCOMP] = src[0];
-      dst[i * 4 + GCOMP] = 0.0;
-      dst[i * 4 + BCOMP] = 0.0;
-      dst[i * 4 + ACOMP] = 1.0;
-   }
-}
-
-/**********************************************************************
- * Functions for MESA_FORMAT_RG_FLOAT32.
- */
-static void
-get_row_rg_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
-		   GLuint count, GLint x, GLint y, void *values)
-{
-   const GLfloat *src = rb->GetPointer(ctx, rb, x, y);
-   GLfloat *dst = values;
-   GLuint i;
-
-   for (i = 0; i < count; i++) {
-      dst[i * 4 + RCOMP] = src[i * 2 + 0];
-      dst[i * 4 + GCOMP] = src[i * 2 + 1];
-      dst[i * 4 + BCOMP] = 0.0;
-      dst[i * 4 + ACOMP] = 1.0;
-   }
-}
-
-static void
-get_values_rg_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
-		      GLuint count, const GLint x[], const GLint y[],
-		      void *values)
-{
-   GLfloat *dst = values;
-   GLuint i;
-
-   for (i = 0; i < count; i++) {
-      const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]);
-      dst[i * 4 + RCOMP] = src[0];
-      dst[i * 4 + GCOMP] = src[1];
-      dst[i * 4 + BCOMP] = 0.0;
-      dst[i * 4 + ACOMP] = 1.0;
-   }
-}
-
-/**
- * This is the default software fallback for gl_renderbuffer's span
- * access functions.
- *
- * The assumptions are that rb->Data will be a pointer to (0,0), that pixels
- * are packed in the type of rb->Format, and that subsequent rows appear
- * rb->RowStride pixels later.
- */
-void
-_mesa_set_renderbuffer_accessors(struct gl_renderbuffer *rb)
-{
-   rb->GetPointer = get_pointer_generic;
-   rb->GetRow = get_row_generic;
-
-   switch (rb->Format) {
-   case MESA_FORMAT_RGB888:
-      rb->DataType = GL_UNSIGNED_BYTE;
-      rb->GetPointer = get_pointer_ubyte3;
-      rb->GetRow = get_row_ubyte3;
-      rb->GetValues = get_values_ubyte3;
-      rb->PutRow = put_row_ubyte3;
-      rb->PutRowRGB = put_row_rgb_ubyte3;
-      rb->PutMonoRow = put_mono_row_ubyte3;
-      rb->PutValues = put_values_ubyte3;
-      rb->PutMonoValues = put_mono_values_ubyte3;
-      break;
-
-   case MESA_FORMAT_RGBA8888:
-   case MESA_FORMAT_RGBA8888_REV:
-      rb->DataType = GL_UNSIGNED_BYTE;
-      rb->GetValues = get_values_ubyte4;
-      rb->PutRow = put_row_ubyte4;
-      rb->PutRowRGB = put_row_rgb_ubyte4;
-      rb->PutMonoRow = put_mono_row_ubyte4;
-      rb->PutValues = put_values_ubyte4;
-      rb->PutMonoValues = put_mono_values_ubyte4;
-      break;
-
-   case MESA_FORMAT_R8:
-      rb->DataType = GL_UNSIGNED_BYTE;
-      rb->GetValues = get_values_r8;
-      rb->GetRow = get_row_r8;
-      rb->PutRow = put_row_generic;
-      rb->PutRowRGB = put_row_generic;
-      rb->PutMonoRow = put_mono_row_generic;
-      rb->PutValues = put_values_generic;
-      rb->PutMonoValues = put_mono_values_generic;
-      break;
-
-   case MESA_FORMAT_GR88:
-      rb->DataType = GL_UNSIGNED_BYTE;
-      rb->GetValues = get_values_rg88;
-      rb->GetRow = get_row_rg88;
-      rb->PutRow = put_row_generic;
-      rb->PutRowRGB = put_row_generic;
-      rb->PutMonoRow = put_mono_row_generic;
-      rb->PutValues = put_values_generic;
-      rb->PutMonoValues = put_mono_values_generic;
-      break;
-
-   case MESA_FORMAT_R16:
-      rb->DataType = GL_UNSIGNED_SHORT;
-      rb->GetValues = get_values_r16;
-      rb->GetRow = get_row_r16;
-      rb->PutRow = put_row_generic;
-      rb->PutRowRGB = put_row_generic;
-      rb->PutMonoRow = put_mono_row_generic;
-      rb->PutValues = put_values_generic;
-      rb->PutMonoValues = put_mono_values_generic;
-      break;
-
-   case MESA_FORMAT_RG1616:
-      rb->DataType = GL_UNSIGNED_SHORT;
-      rb->GetValues = get_values_rg1616;
-      rb->GetRow = get_row_rg1616;
-      rb->PutRow = put_row_generic;
-      rb->PutRowRGB = put_row_generic;
-      rb->PutMonoRow = put_mono_row_generic;
-      rb->PutValues = put_values_generic;
-      rb->PutMonoValues = put_mono_values_generic;
-      break;
-
-   case MESA_FORMAT_SIGNED_RGBA_16:
-      rb->DataType = GL_SHORT;
-      rb->GetValues = get_values_ushort4;
-      rb->PutRow = put_row_ushort4;
-      rb->PutRowRGB = put_row_rgb_ushort4;
-      rb->PutMonoRow = put_mono_row_ushort4;
-      rb->PutValues = put_values_ushort4;
-      rb->PutMonoValues = put_mono_values_ushort4;
-      break;
-
-   case MESA_FORMAT_S8:
-      rb->DataType = GL_UNSIGNED_BYTE;
-      rb->GetValues = get_values_ubyte;
-      rb->PutRow = put_row_ubyte;
-      rb->PutRowRGB = NULL;
-      rb->PutMonoRow = put_mono_row_ubyte;
-      rb->PutValues = put_values_ubyte;
-      rb->PutMonoValues = put_mono_values_ubyte;
-      break;
-
-   case MESA_FORMAT_Z16:
-      rb->DataType = GL_UNSIGNED_SHORT;
-      rb->GetValues = get_values_ushort;
-      rb->PutRow = put_row_ushort;
-      rb->PutRowRGB = NULL;
-      rb->PutMonoRow = put_mono_row_ushort;
-      rb->PutValues = put_values_ushort;
-      rb->PutMonoValues = put_mono_values_ushort;
-      break;
-
-   case MESA_FORMAT_Z32:
-   case MESA_FORMAT_X8_Z24:
-   case MESA_FORMAT_Z24_X8:
-      rb->DataType = GL_UNSIGNED_INT;
-      rb->GetValues = get_values_uint;
-      rb->PutRow = put_row_uint;
-      rb->PutRowRGB = NULL;
-      rb->PutMonoRow = put_mono_row_uint;
-      rb->PutValues = put_values_uint;
-      rb->PutMonoValues = put_mono_values_uint;
-      break;
-
-   case MESA_FORMAT_Z24_S8:
-   case MESA_FORMAT_S8_Z24:
-      rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
-      rb->GetValues = get_values_uint;
-      rb->PutRow = put_row_uint;
-      rb->PutRowRGB = NULL;
-      rb->PutMonoRow = put_mono_row_uint;
-      rb->PutValues = put_values_uint;
-      rb->PutMonoValues = put_mono_values_uint;
-      break;
-
-   case MESA_FORMAT_RGBA_FLOAT32:
-      rb->GetRow = get_row_generic;
-      rb->GetValues = get_values_generic;
-      rb->PutRow = put_row_generic;
-      rb->PutRowRGB = NULL;
-      rb->PutMonoRow = put_mono_row_generic;
-      rb->PutValues = put_values_generic;
-      rb->PutMonoValues = put_mono_values_generic;
-      break;
-
-   case MESA_FORMAT_INTENSITY_FLOAT32:
-      rb->GetRow = get_row_i_float32;
-      rb->GetValues = get_values_i_float32;
-      rb->PutRow = put_row_generic;
-      rb->PutRowRGB = NULL;
-      rb->PutMonoRow = put_mono_row_generic;
-      rb->PutValues = put_values_generic;
-      rb->PutMonoValues = put_mono_values_generic;
-      break;
-
-   case MESA_FORMAT_LUMINANCE_FLOAT32:
-      rb->GetRow = get_row_l_float32;
-      rb->GetValues = get_values_l_float32;
-      rb->PutRow = put_row_generic;
-      rb->PutRowRGB = NULL;
-      rb->PutMonoRow = put_mono_row_generic;
-      rb->PutValues = put_values_generic;
-      rb->PutMonoValues = put_mono_values_generic;
-      break;
-
-   case MESA_FORMAT_ALPHA_FLOAT32:
-      rb->GetRow = get_row_a_float32;
-      rb->GetValues = get_values_a_float32;
-      rb->PutRow = put_row_a_float32;
-      rb->PutRowRGB = NULL;
-      rb->PutMonoRow = put_mono_row_a_float32;
-      rb->PutValues = put_values_a_float32;
-      rb->PutMonoValues = put_mono_values_a_float32;
-      break;
-
-   case MESA_FORMAT_RG_FLOAT32:
-      rb->GetRow = get_row_rg_float32;
-      rb->GetValues = get_values_rg_float32;
-      rb->PutRow = put_row_generic;
-      rb->PutRowRGB = NULL;
-      rb->PutMonoRow = put_mono_row_generic;
-      rb->PutValues = put_values_generic;
-      rb->PutMonoValues = put_mono_values_generic;
-      break;
-
-   case MESA_FORMAT_R_FLOAT32:
-      rb->GetRow = get_row_r_float32;
-      rb->GetValues = get_values_r_float32;
-      rb->PutRow = put_row_generic;
-      rb->PutRowRGB = NULL;
-      rb->PutMonoRow = put_mono_row_generic;
-      rb->PutValues = put_values_generic;
-      rb->PutMonoValues = put_mono_values_generic;
-      break;
-
-   default:
-      break;
-   }
-}
-
-/**
- * This is a software fallback for the gl_renderbuffer->AllocStorage
- * function.
- * Device drivers will typically override this function for the buffers
- * which it manages (typically color buffers, Z and stencil).
- * Other buffers (like software accumulation and aux buffers) which the driver
- * doesn't manage can be handled with this function.
- *
- * This one multi-purpose function can allocate stencil, depth, accum, color
- * or color-index buffers!
- *
- * This function also plugs in the appropriate GetPointer, Get/PutRow and
- * Get/PutValues functions.
- */
-static GLboolean
-soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
-                          GLenum internalFormat,
-                          GLuint width, GLuint height)
-{
-   switch (internalFormat) {
-   case GL_RGB:
-   case GL_R3_G3_B2:
-   case GL_RGB4:
-   case GL_RGB5:
-   case GL_RGB8:
-   case GL_RGB10:
-   case GL_RGB12:
-   case GL_RGB16:
-      rb->Format = MESA_FORMAT_RGB888;
-      break;
-   case GL_RGBA:
-   case GL_RGBA2:
-   case GL_RGBA4:
-   case GL_RGB5_A1:
-   case GL_RGBA8:
-#if 1
-   case GL_RGB10_A2:
-   case GL_RGBA12:
-#endif
-      if (_mesa_little_endian())
-         rb->Format = MESA_FORMAT_RGBA8888_REV;
-      else
-         rb->Format = MESA_FORMAT_RGBA8888;
-      break;
-   case GL_RGBA16:
-   case GL_RGBA16_SNORM:
-      /* for accum buffer */
-      rb->Format = MESA_FORMAT_SIGNED_RGBA_16;
-      break;
-   case GL_STENCIL_INDEX:
-   case GL_STENCIL_INDEX1_EXT:
-   case GL_STENCIL_INDEX4_EXT:
-   case GL_STENCIL_INDEX8_EXT:
-   case GL_STENCIL_INDEX16_EXT:
-      rb->Format = MESA_FORMAT_S8;
-      break;
-   case GL_DEPTH_COMPONENT:
-   case GL_DEPTH_COMPONENT16:
-      rb->Format = MESA_FORMAT_Z16;
-      break;
-   case GL_DEPTH_COMPONENT24:
-      rb->Format = MESA_FORMAT_X8_Z24;
-      break;
-   case GL_DEPTH_COMPONENT32:
-      rb->Format = MESA_FORMAT_Z32;
-      break;
-   case GL_DEPTH_STENCIL_EXT:
-   case GL_DEPTH24_STENCIL8_EXT:
-      rb->Format = MESA_FORMAT_Z24_S8;
-      break;
-   default:
-      /* unsupported format */
-      return GL_FALSE;
-   }
-
-   _mesa_set_renderbuffer_accessors(rb);
-
-   ASSERT(rb->DataType);
-   ASSERT(rb->GetPointer);
-   ASSERT(rb->GetRow);
-   ASSERT(rb->GetValues);
-   ASSERT(rb->PutRow);
-   ASSERT(rb->PutMonoRow);
-   ASSERT(rb->PutValues);
-   ASSERT(rb->PutMonoValues);
-
-   /* free old buffer storage */
-   if (rb->Data) {
-      free(rb->Data);
-      rb->Data = NULL;
-   }
-
-   rb->RowStride = width;
-
-   if (width > 0 && height > 0) {
-      /* allocate new buffer storage */
-      rb->Data = malloc(width * height * _mesa_get_format_bytes(rb->Format));
-
-      if (rb->Data == NULL) {
-         rb->Width = 0;
-         rb->Height = 0;
-	 rb->RowStride = 0;
-         _mesa_error(ctx, GL_OUT_OF_MEMORY,
-                     "software renderbuffer allocation (%d x %d x %d)",
-                     width, height, _mesa_get_format_bytes(rb->Format));
-         return GL_FALSE;
-      }
-   }
-
-   rb->Width = width;
-   rb->Height = height;
-   rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
-
-   if (rb->Name == 0 &&
-       internalFormat == GL_RGBA16_SNORM &&
-       rb->_BaseFormat == 0) {
-      /* NOTE: This is a special case just for accumulation buffers.
-       * This is a very limited use case- there's no snorm texturing or
-       * rendering going on.
-       */
-      rb->_BaseFormat = GL_RGBA;
-   }
-   else {
-      /* the internalFormat should have been error checked long ago */
-      ASSERT(rb->_BaseFormat);
-   }
-
-   return GL_TRUE;
-}
-
-
-void
-_mesa_map_soft_renderbuffer(struct gl_context *ctx,
-			    struct gl_renderbuffer *rb,
-			    GLuint x, GLuint y, GLuint w, GLuint h,
-			    GLbitfield mode,
-			    GLubyte **out_map,
-			    GLint *out_stride)
-{
-   GLubyte *map = rb->Data;
-   int cpp = _mesa_get_format_bytes(rb->Format);
-   int stride = rb->RowStride * cpp;
-
-   ASSERT(rb->Data);
-
-   map += y * stride;
-   map += x * cpp;
-
-   *out_map = map;
-   *out_stride = stride;
-}
-
-void
-_mesa_unmap_soft_renderbuffer(struct gl_context *ctx,
-			      struct gl_renderbuffer *rb)
-{
-}
-
-
-
-/**********************************************************************/
-/**********************************************************************/
-/**********************************************************************/
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "fbobject.h"
+#include "formats.h"
+#include "mtypes.h"
+#include "renderbuffer.h"
 
 
 /**
@@ -1821,310 +115,6 @@ _mesa_delete_renderbuffer(struct gl_renderbuffer *rb)
 
 
 /**
- * Allocate a software-based renderbuffer.  This is called via the
- * ctx->Driver.NewRenderbuffer() function when the user creates a new
- * renderbuffer.
- * This would not be used for hardware-based renderbuffers.
- */
-struct gl_renderbuffer *
-_mesa_new_soft_renderbuffer(struct gl_context *ctx, GLuint name)
-{
-   struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, name);
-   if (rb) {
-      rb->AllocStorage = soft_renderbuffer_storage;
-      /* Normally, one would setup the PutRow, GetRow, etc functions here.
-       * But we're doing that in the soft_renderbuffer_storage() function
-       * instead.
-       */
-   }
-   return rb;
-}
-
-
-/**
- * Add software-based color renderbuffers to the given framebuffer.
- * This is a helper routine for device drivers when creating a
- * window system framebuffer (not a user-created render/framebuffer).
- * Once this function is called, you can basically forget about this
- * renderbuffer; core Mesa will handle all the buffer management and
- * rendering!
- */
-static GLboolean
-add_color_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
-                        GLuint rgbBits, GLuint alphaBits,
-                        GLboolean frontLeft, GLboolean backLeft,
-                        GLboolean frontRight, GLboolean backRight)
-{
-   gl_buffer_index b;
-
-   if (rgbBits > 16 || alphaBits > 16) {
-      _mesa_problem(ctx,
-                    "Unsupported bit depth in add_color_renderbuffers");
-      return GL_FALSE;
-   }
-
-   assert(MAX_COLOR_ATTACHMENTS >= 4);
-
-   for (b = BUFFER_FRONT_LEFT; b <= BUFFER_BACK_RIGHT; b++) {
-      struct gl_renderbuffer *rb;
-
-      if (b == BUFFER_FRONT_LEFT && !frontLeft)
-         continue;
-      else if (b == BUFFER_BACK_LEFT && !backLeft)
-         continue;
-      else if (b == BUFFER_FRONT_RIGHT && !frontRight)
-         continue;
-      else if (b == BUFFER_BACK_RIGHT && !backRight)
-         continue;
-
-      assert(fb->Attachment[b].Renderbuffer == NULL);
-
-      rb = _mesa_new_renderbuffer(ctx, 0);
-      if (!rb) {
-         _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating color buffer");
-         return GL_FALSE;
-      }
-
-      rb->InternalFormat = GL_RGBA;
-
-      rb->AllocStorage = soft_renderbuffer_storage;
-      _mesa_add_renderbuffer(fb, b, rb);
-   }
-
-   return GL_TRUE;
-}
-
-
-/**
- * Add a software-based depth renderbuffer to the given framebuffer.
- * This is a helper routine for device drivers when creating a
- * window system framebuffer (not a user-created render/framebuffer).
- * Once this function is called, you can basically forget about this
- * renderbuffer; core Mesa will handle all the buffer management and
- * rendering!
- */
-static GLboolean
-add_depth_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
-                       GLuint depthBits)
-{
-   struct gl_renderbuffer *rb;
-
-   if (depthBits > 32) {
-      _mesa_problem(ctx,
-                    "Unsupported depthBits in add_depth_renderbuffer");
-      return GL_FALSE;
-   }
-
-   assert(fb->Attachment[BUFFER_DEPTH].Renderbuffer == NULL);
-
-   rb = _mesa_new_renderbuffer(ctx, 0);
-   if (!rb) {
-      _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating depth buffer");
-      return GL_FALSE;
-   }
-
-   if (depthBits <= 16) {
-      rb->InternalFormat = GL_DEPTH_COMPONENT16;
-   }
-   else if (depthBits <= 24) {
-      rb->InternalFormat = GL_DEPTH_COMPONENT24;
-   }
-   else {
-      rb->InternalFormat = GL_DEPTH_COMPONENT32;
-   }
-
-   rb->AllocStorage = soft_renderbuffer_storage;
-   _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
-
-   return GL_TRUE;
-}
-
-
-/**
- * Add a software-based stencil renderbuffer to the given framebuffer.
- * This is a helper routine for device drivers when creating a
- * window system framebuffer (not a user-created render/framebuffer).
- * Once this function is called, you can basically forget about this
- * renderbuffer; core Mesa will handle all the buffer management and
- * rendering!
- */
-static GLboolean
-add_stencil_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
-                         GLuint stencilBits)
-{
-   struct gl_renderbuffer *rb;
-
-   if (stencilBits > 16) {
-      _mesa_problem(ctx,
-                  "Unsupported stencilBits in add_stencil_renderbuffer");
-      return GL_FALSE;
-   }
-
-   assert(fb->Attachment[BUFFER_STENCIL].Renderbuffer == NULL);
-
-   rb = _mesa_new_renderbuffer(ctx, 0);
-   if (!rb) {
-      _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating stencil buffer");
-      return GL_FALSE;
-   }
-
-   assert(stencilBits <= 8);
-   rb->InternalFormat = GL_STENCIL_INDEX8;
-
-   rb->AllocStorage = soft_renderbuffer_storage;
-   _mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb);
-
-   return GL_TRUE;
-}
-
-
-/**
- * Add a software-based accumulation renderbuffer to the given framebuffer.
- * This is a helper routine for device drivers when creating a
- * window system framebuffer (not a user-created render/framebuffer).
- * Once this function is called, you can basically forget about this
- * renderbuffer; core Mesa will handle all the buffer management and
- * rendering!
- */
-static GLboolean
-add_accum_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
-                       GLuint redBits, GLuint greenBits,
-                       GLuint blueBits, GLuint alphaBits)
-{
-   struct gl_renderbuffer *rb;
-
-   if (redBits > 16 || greenBits > 16 || blueBits > 16 || alphaBits > 16) {
-      _mesa_problem(ctx,
-                    "Unsupported accumBits in add_accum_renderbuffer");
-      return GL_FALSE;
-   }
-
-   assert(fb->Attachment[BUFFER_ACCUM].Renderbuffer == NULL);
-
-   rb = _mesa_new_renderbuffer(ctx, 0);
-   if (!rb) {
-      _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating accum buffer");
-      return GL_FALSE;
-   }
-
-   rb->InternalFormat = GL_RGBA16_SNORM;
-   rb->AllocStorage = soft_renderbuffer_storage;
-   _mesa_add_renderbuffer(fb, BUFFER_ACCUM, rb);
-
-   return GL_TRUE;
-}
-
-
-
-/**
- * Add a software-based aux renderbuffer to the given framebuffer.
- * This is a helper routine for device drivers when creating a
- * window system framebuffer (not a user-created render/framebuffer).
- * Once this function is called, you can basically forget about this
- * renderbuffer; core Mesa will handle all the buffer management and
- * rendering!
- *
- * NOTE: color-index aux buffers not supported.
- */
-static GLboolean
-add_aux_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
-                      GLuint colorBits, GLuint numBuffers)
-{
-   GLuint i;
-
-   if (colorBits > 16) {
-      _mesa_problem(ctx,
-                    "Unsupported colorBits in add_aux_renderbuffers");
-      return GL_FALSE;
-   }
-
-   assert(numBuffers <= MAX_AUX_BUFFERS);
-
-   for (i = 0; i < numBuffers; i++) {
-      struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, 0);
-
-      assert(fb->Attachment[BUFFER_AUX0 + i].Renderbuffer == NULL);
-
-      if (!rb) {
-         _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating aux buffer");
-         return GL_FALSE;
-      }
-
-      assert (colorBits <= 8);
-      rb->InternalFormat = GL_RGBA;
-
-      rb->AllocStorage = soft_renderbuffer_storage;
-      _mesa_add_renderbuffer(fb, BUFFER_AUX0 + i, rb);
-   }
-   return GL_TRUE;
-}
-
-
-/**
- * Create/attach software-based renderbuffers to the given framebuffer.
- * This is a helper routine for device drivers.  Drivers can just as well
- * call the individual _mesa_add_*_renderbuffer() routines directly.
- */
-void
-_mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,
-                             GLboolean color,
-                             GLboolean depth,
-                             GLboolean stencil,
-                             GLboolean accum,
-                             GLboolean alpha,
-                             GLboolean aux)
-{
-   GLboolean frontLeft = GL_TRUE;
-   GLboolean backLeft = fb->Visual.doubleBufferMode;
-   GLboolean frontRight = fb->Visual.stereoMode;
-   GLboolean backRight = fb->Visual.stereoMode && fb->Visual.doubleBufferMode;
-
-   if (color) {
-      assert(fb->Visual.redBits == fb->Visual.greenBits);
-      assert(fb->Visual.redBits == fb->Visual.blueBits);
-      add_color_renderbuffers(NULL, fb,
-                              fb->Visual.redBits,
-                              fb->Visual.alphaBits,
-                              frontLeft, backLeft,
-                              frontRight, backRight);
-   }
-
-   if (depth) {
-      assert(fb->Visual.depthBits > 0);
-      add_depth_renderbuffer(NULL, fb, fb->Visual.depthBits);
-   }
-
-   if (stencil) {
-      assert(fb->Visual.stencilBits > 0);
-      add_stencil_renderbuffer(NULL, fb, fb->Visual.stencilBits);
-   }
-
-   if (accum) {
-      assert(fb->Visual.accumRedBits > 0);
-      assert(fb->Visual.accumGreenBits > 0);
-      assert(fb->Visual.accumBlueBits > 0);
-      add_accum_renderbuffer(NULL, fb,
-                             fb->Visual.accumRedBits,
-                             fb->Visual.accumGreenBits,
-                             fb->Visual.accumBlueBits,
-                             fb->Visual.accumAlphaBits);
-   }
-
-   if (aux) {
-      assert(fb->Visual.numAuxBuffers > 0);
-      add_aux_renderbuffers(NULL, fb, fb->Visual.redBits,
-                            fb->Visual.numAuxBuffers);
-   }
-
-#if 0
-   if (multisample) {
-      /* maybe someday */
-   }
-#endif
-}
-
-
-/**
  * Attach a renderbuffer to a framebuffer.
  * \param bufferName  one of the BUFFER_x tokens
  */
diff --git a/src/mesa/main/renderbuffer.h b/src/mesa/main/renderbuffer.h
index 7b7484c..0934d85 100644
--- a/src/mesa/main/renderbuffer.h
+++ b/src/mesa/main/renderbuffer.h
@@ -42,35 +42,6 @@ _mesa_new_renderbuffer(struct gl_context *ctx, GLuint name);
 extern void
 _mesa_delete_renderbuffer(struct gl_renderbuffer *rb);
 
-
-extern struct gl_renderbuffer *
-_mesa_new_soft_renderbuffer(struct gl_context *ctx, GLuint name);
-
-void
-_mesa_map_soft_renderbuffer(struct gl_context *ctx,
-			    struct gl_renderbuffer *rb,
-			    GLuint x, GLuint y, GLuint w, GLuint h,
-			    GLbitfield mode,
-			    GLubyte **out_map,
-			    GLint *out_stride);
-
-void
-_mesa_unmap_soft_renderbuffer(struct gl_context *ctx,
-			      struct gl_renderbuffer *rb);
-
-extern void
-_mesa_set_renderbuffer_accessors(struct gl_renderbuffer *rb);
-
-
-extern void
-_mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,
-                             GLboolean color,
-                             GLboolean depth,
-                             GLboolean stencil,
-                             GLboolean accum,
-                             GLboolean alpha,
-                             GLboolean aux);
-
 extern void
 _mesa_add_renderbuffer(struct gl_framebuffer *fb,
                        gl_buffer_index bufferName, struct gl_renderbuffer *rb);
-- 
1.7.3.4



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