[Mesa-dev] [PATCH 04/13] radeon: stop using _DepthBuffer, _StencilBuffer fields

Brian Paul brianp at vmware.com
Sat Dec 10 10:58:30 PST 2011


---
 src/mesa/drivers/dri/radeon/radeon_common.c   |    8 ++++----
 src/mesa/drivers/dri/radeon/radeon_tex_copy.c |    9 ++++-----
 2 files changed, 8 insertions(+), 9 deletions(-)

diff --git a/src/mesa/drivers/dri/radeon/radeon_common.c b/src/mesa/drivers/dri/radeon/radeon_common.c
index 894a01f..bb9cb2a 100644
--- a/src/mesa/drivers/dri/radeon/radeon_common.c
+++ b/src/mesa/drivers/dri/radeon/radeon_common.c
@@ -313,8 +313,8 @@ void radeon_draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb)
 		radeon->vtbl.fallback(ctx, RADEON_FALLBACK_DRAW_BUFFER, GL_FALSE);
 
 
-	if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped) {
-		rrbDepth = radeon_renderbuffer(fb->_DepthBuffer->Wrapped);
+	if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
+		rrbDepth = radeon_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
 		if (rrbDepth && rrbDepth->bo) {
 			radeon->vtbl.fallback(ctx, RADEON_FALLBACK_DEPTH_BUFFER, GL_FALSE);
 		} else {
@@ -325,8 +325,8 @@ void radeon_draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb)
 		rrbDepth = NULL;
 	}
 
-	if (fb->_StencilBuffer && fb->_StencilBuffer->Wrapped) {
-		rrbStencil = radeon_renderbuffer(fb->_StencilBuffer->Wrapped);
+	if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) {
+		rrbStencil = radeon_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer);
 		if (rrbStencil && rrbStencil->bo) {
 			radeon->vtbl.fallback(ctx, RADEON_FALLBACK_STENCIL_BUFFER, GL_FALSE);
 			/* need to re-compute stencil hw state */
diff --git a/src/mesa/drivers/dri/radeon/radeon_tex_copy.c b/src/mesa/drivers/dri/radeon/radeon_tex_copy.c
index ca0ac16..76ca8e6 100644
--- a/src/mesa/drivers/dri/radeon/radeon_tex_copy.c
+++ b/src/mesa/drivers/dri/radeon/radeon_tex_copy.c
@@ -58,13 +58,12 @@ do_copy_texsubimage(struct gl_context *ctx,
     }
 
     if (_mesa_get_format_bits(timg->base.Base.TexFormat, GL_DEPTH_BITS) > 0) {
-        if (ctx->ReadBuffer->_DepthBuffer && ctx->ReadBuffer->_DepthBuffer->Wrapped) {
-            rrb = radeon_renderbuffer(ctx->ReadBuffer->_DepthBuffer->Wrapped);
-        } else {
-            rrb = radeon_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
-        }
+        /* copying a depth values */
+        rrb = radeon_renderbuffer(ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer);
+        assert(rrb);
         flip_y = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Type == GL_NONE;
     } else {
+        /* copying color */
         rrb = radeon_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer);
         flip_y = ctx->ReadBuffer->Attachment[BUFFER_COLOR0].Type == GL_NONE;
     }
-- 
1.7.3.4



More information about the mesa-dev mailing list