[Mesa-dev] vertex array regression

Brian Paul brianp at vmware.com
Thu Dec 15 08:08:57 PST 2011


Mathias,

There's a regression in vertex array drawing with this commit:

commit ed42c2580717527b2005580940fc766d95bb6b0b
Author: Mathias Fröhlich <Mathias.Froehlich at web.de>
Date:   Mon Oct 31 16:23:40 2011 +0100

     vbo: Use The VERT_{ATTRIB,BIT} defines.

     Signed-off-by: Mathias Froehlich <Mathias.Froehlich at web.de>
     Reviewed-by: Brian Paul <brianp at vmware.com>
     Reviewed-by: Eric Anholt <eric at anholt.net>


To see the problem, run mesa/demos/src/demos/isosurf, choose 
"glDrawArrays" or "glDrawElements" from the pop-up menu (right mouse 
button).  I see the problem (random/missing vertices or failed 
assertion) with all gallium drivers.  The swrast/i965 drivers seem 
uneffected.

I'll try to debug it further, but maybe you could double-check your work.

-Brian


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