[Mesa-dev] [PATCH 4/4] swrast: rewrite color buffer clearing to use Map/UnmapRenderbuffer()

Jose Fonseca jfonseca at vmware.com
Wed Dec 21 07:25:12 PST 2011


The series looks good AFAICT.

Jose

----- Original Message -----
> v2: use _mesa_pack_colormask() helper and fix incorrect masking
> arithmetic
> ---
>  src/mesa/swrast/s_clear.c |  225
>  +++++++++++++++++++++++----------------------
>  1 files changed, 113 insertions(+), 112 deletions(-)
> 
> diff --git a/src/mesa/swrast/s_clear.c b/src/mesa/swrast/s_clear.c
> index 3566370..d942e6e 100644
> --- a/src/mesa/swrast/s_clear.c
> +++ b/src/mesa/swrast/s_clear.c
> @@ -24,131 +24,146 @@
>  
>  #include "main/glheader.h"
>  #include "main/accum.h"
> -#include "main/colormac.h"
>  #include "main/condrender.h"
> +#include "main/format_pack.h"
>  #include "main/macros.h"
>  #include "main/imports.h"
>  #include "main/mtypes.h"
>  
>  #include "s_context.h"
>  #include "s_depth.h"
> -#include "s_masking.h"
>  #include "s_stencil.h"
>  
>  
> +
>  /**
> - * Clear the color buffer when glColorMask is in effect.
> + * Clear an rgba color buffer with masking if needed.
>   */
>  static void
> -clear_rgba_buffer_with_masking(struct gl_context *ctx, struct
> gl_renderbuffer *rb,
> -                               GLuint buf)
> +clear_rgba_buffer(struct gl_context *ctx, struct gl_renderbuffer
> *rb,
> +                  const GLubyte colorMask[4])
>  {
>     const GLint x = ctx->DrawBuffer->_Xmin;
>     const GLint y = ctx->DrawBuffer->_Ymin;
>     const GLint height = ctx->DrawBuffer->_Ymax -
>     ctx->DrawBuffer->_Ymin;
>     const GLint width  = ctx->DrawBuffer->_Xmax -
>     ctx->DrawBuffer->_Xmin;
> -   SWspan span;
> -   GLint i;
> -
> -   ASSERT(rb->PutRow);
> +   const GLuint pixelSize = _mesa_get_format_bytes(rb->Format);
> +   const GLboolean doMasking = (colorMask[0] == 0 ||
> +                                colorMask[1] == 0 ||
> +                                colorMask[2] == 0 ||
> +                                colorMask[3] == 0);
> +   const GLfloat (*clearColor)[4] =
> +      (const GLfloat (*)[4]) ctx->Color.ClearColor.f;
> +   GLbitfield mapMode = GL_MAP_WRITE_BIT;
> +   GLubyte *map;
> +   GLint rowStride;
> +   GLint i, j;
>  
> -   /* Initialize color span with clear color */
> -   /* XXX optimize for clearcolor == black/zero (bzero) */
> -   INIT_SPAN(span, GL_BITMAP);
> -   span.end = width;
> -   span.arrayMask = SPAN_RGBA;
> -   span.array->ChanType = rb->DataType;
> -   if (span.array->ChanType == GL_UNSIGNED_BYTE) {
> -      GLubyte clearColor[4];
> -      _mesa_unclamped_float_rgba_to_ubyte(clearColor,
> ctx->Color.ClearColor.f);
> -      for (i = 0; i < width; i++) {
> -         COPY_4UBV(span.array->rgba[i], clearColor);
> -      }
> -   }
> -   else if (span.array->ChanType == GL_UNSIGNED_SHORT) {
> -      GLushort clearColor[4];
> -      UNCLAMPED_FLOAT_TO_USHORT(clearColor[RCOMP],
> ctx->Color.ClearColor.f[0]);
> -      UNCLAMPED_FLOAT_TO_USHORT(clearColor[GCOMP],
> ctx->Color.ClearColor.f[1]);
> -      UNCLAMPED_FLOAT_TO_USHORT(clearColor[BCOMP],
> ctx->Color.ClearColor.f[2]);
> -      UNCLAMPED_FLOAT_TO_USHORT(clearColor[ACOMP],
> ctx->Color.ClearColor.f[3]);
> -      for (i = 0; i < width; i++) {
> -         COPY_4V_CAST(span.array->rgba[i], clearColor, GLchan);
> -      }
> -   }
> -   else {
> -      ASSERT(span.array->ChanType == GL_FLOAT);
> -      for (i = 0; i < width; i++) {
> -         UNCLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][0],
> ctx->Color.ClearColor.f[0]);
> -         UNCLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][1],
> ctx->Color.ClearColor.f[1]);
> -         UNCLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][2],
> ctx->Color.ClearColor.f[2]);
> -         UNCLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][3],
> ctx->Color.ClearColor.f[3]);
> -      }
> +   if (doMasking) {
> +      /* we'll need to read buffer values too */
> +      mapMode |= GL_MAP_READ_BIT;
>     }
>  
> -   /* Note that masking will change the color values, but only the
> -    * channels for which the write mask is GL_FALSE.  The channels
> -    * which which are write-enabled won't get modified.
> -    */
> -   for (i = 0; i < height; i++) {
> -      span.x = x;
> -      span.y = y + i;
> -      _swrast_mask_rgba_span(ctx, rb, &span, buf);
> -      /* write masked row */
> -      rb->PutRow(ctx, rb, width, x, y + i, span.array->rgba, NULL);
> +   /* map dest buffer */
> +   ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height,
> +                               mapMode, &map, &rowStride);
> +   if (!map) {
> +      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glClear(color)");
> +      return;
>     }
> -}
> -
>  
> -/**
> - * Clear an rgba color buffer without channel masking.
> - */
> -static void
> -clear_rgba_buffer(struct gl_context *ctx, struct gl_renderbuffer
> *rb, GLuint buf)
> -{
> -   const GLint x = ctx->DrawBuffer->_Xmin;
> -   const GLint y = ctx->DrawBuffer->_Ymin;
> -   const GLint height = ctx->DrawBuffer->_Ymax -
> ctx->DrawBuffer->_Ymin;
> -   const GLint width  = ctx->DrawBuffer->_Xmax -
> ctx->DrawBuffer->_Xmin;
> -   GLubyte clear8[4];
> -   GLushort clear16[4];
> -   GLvoid *clearVal;
> -   GLfloat clearFloat[4];
> -   GLint i;
> +   /* for 1, 2, 4-byte clearing */
> +#define SIMPLE_TYPE_CLEAR(TYPE)
>                                         \
> +   do {
>                                                                 \
> +      TYPE pixel, pixelMask;
>                                            \
> +      _mesa_pack_float_rgba_row(rb->Format, 1, clearColor, &pixel);
>     \
> +      if (doMasking) {
>                                                  \
> +         _mesa_pack_colormask(rb->Format, colorMask, &pixelMask);
>       \
> +         pixel &= pixelMask;
>                                            \
> +         pixelMask = ~pixelMask;
>                                        \
> +      }
>                                                                 \
> +      for (i = 0; i < height; i++) {
>                                    \
> +         TYPE *row = (TYPE *) map;
>                                      \
> +         if (doMasking) {
>                                               \
> +            for (j = 0; j < width; j++) {
>                               \
> +               row[j] = (row[j] & pixelMask) | pixel;
>                   \
> +            }
>                                                           \
> +         }
>                                                              \
> +         else {
>                                                         \
> +            for (j = 0; j < width; j++) {
>                               \
> +               row[j] = pixel;
>                                          \
> +            }
>                                                           \
> +         }
>                                                              \
> +         map += rowStride;
>                                              \
> +      }
>                                                                 \
> +   } while (0)
>  
> -   ASSERT(ctx->Color.ColorMask[buf][0] &&
> -          ctx->Color.ColorMask[buf][1] &&
> -          ctx->Color.ColorMask[buf][2] &&
> -          ctx->Color.ColorMask[buf][3]);
>  
> -   ASSERT(rb->PutMonoRow);
> +   /* for 3, 6, 8, 12, 16-byte clearing */
> +#define MULTI_WORD_CLEAR(TYPE, N)
>                                       \
> +   do {
>                                                                 \
> +      TYPE pixel[N], pixelMask[N];
>                                      \
> +      GLuint k;
>                                                         \
> +      _mesa_pack_float_rgba_row(rb->Format, 1, clearColor, pixel);
>      \
> +      if (doMasking) {
>                                                  \
> +         _mesa_pack_colormask(rb->Format, colorMask, pixelMask);
>        \
> +         for (k = 0; k < N; k++) {
>                                      \
> +            pixel[k] &= pixelMask[k];
>                                   \
> +            pixelMask[k] = ~pixelMask[k];
>                               \
> +         }
>                                                              \
> +      }
>                                                                 \
> +      for (i = 0; i < height; i++) {
>                                    \
> +         TYPE *row = (TYPE *) map;
>                                      \
> +         if (doMasking) {
>                                               \
> +            for (j = 0; j < width; j++) {
>                               \
> +               for (k = 0; k < N; k++) {
>                                \
> +                  row[j * N + k] =
>                                      \
> +                     (row[j * N + k] & pixelMask[k]) | pixel[k];
>        \
> +               }
>                                                        \
> +            }
>                                                           \
> +         }
>                                                              \
> +         else {
>                                                         \
> +            for (j = 0; j < width; j++) {
>                               \
> +               for (k = 0; k < N; k++) {
>                                \
> +                  row[j * N + k] = pixel[k];
>                            \
> +               }
>                                                        \
> +            }
>                                                           \
> +         }
>                                                              \
> +         map += rowStride;
>                                              \
> +      }
>                                                                 \
> +   } while(0)
>  
> -   switch (rb->DataType) {
> -      case GL_UNSIGNED_BYTE:
> -         _mesa_unclamped_float_rgba_to_ubyte(clear8,
> ctx->Color.ClearColor.f);
> -         clearVal = clear8;
> -         break;
> -      case GL_UNSIGNED_SHORT:
> -         UNCLAMPED_FLOAT_TO_USHORT(clear16[0],
> ctx->Color.ClearColor.f[0]);
> -         UNCLAMPED_FLOAT_TO_USHORT(clear16[1],
> ctx->Color.ClearColor.f[1]);
> -         UNCLAMPED_FLOAT_TO_USHORT(clear16[2],
> ctx->Color.ClearColor.f[2]);
> -         UNCLAMPED_FLOAT_TO_USHORT(clear16[3],
> ctx->Color.ClearColor.f[3]);
> -         clearVal = clear16;
> -         break;
> -      case GL_FLOAT:
> -         clearFloat[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F,
> 1.0F);
> -         clearFloat[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F,
> 1.0F);
> -         clearFloat[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F,
> 1.0F);
> -         clearFloat[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F,
> 1.0F);
> -         clearVal = clearFloat;
> -         break;
> -      default:
> -         _mesa_problem(ctx, "Bad rb DataType in
> clear_color_buffer");
> -         return;
> +   switch (pixelSize) {
> +   case 1:
> +      SIMPLE_TYPE_CLEAR(GLubyte);
> +      break;
> +   case 2:
> +      SIMPLE_TYPE_CLEAR(GLushort);
> +      break;
> +   case 3:
> +      MULTI_WORD_CLEAR(GLubyte, 3);
> +      break;
> +   case 4:
> +      SIMPLE_TYPE_CLEAR(GLuint);
> +      break;
> +   case 6:
> +      MULTI_WORD_CLEAR(GLushort, 3);
> +      break;
> +   case 8:
> +      MULTI_WORD_CLEAR(GLuint, 2);
> +      break;
> +   case 12:
> +      MULTI_WORD_CLEAR(GLuint, 3);
> +      break;
> +   case 16:
> +      MULTI_WORD_CLEAR(GLuint, 4);
> +      break;
> +   default:
> +      _mesa_problem(ctx, "bad pixel size in clear_rgba_buffer()");
>     }
>  
> -   for (i = 0; i < height; i++) {
> -      rb->PutMonoRow(ctx, rb, width, x, y + i, clearVal, NULL);
> -   }
> +   /* unmap buffer */
> +   ctx->Driver.UnmapRenderbuffer(ctx, rb);
>  }
>  
>  
> @@ -172,15 +187,7 @@ clear_color_buffers(struct gl_context *ctx)
>        if (rb == NULL)
>  	 continue;
>  
> -      if (ctx->Color.ColorMask[buf][0] == 0 ||
> -          ctx->Color.ColorMask[buf][1] == 0 ||
> -          ctx->Color.ColorMask[buf][2] == 0 ||
> -          ctx->Color.ColorMask[buf][3] == 0) {
> -         clear_rgba_buffer_with_masking(ctx, rb, buf);
> -      }
> -      else {
> -         clear_rgba_buffer(ctx, rb, buf);
> -      }
> +      clear_rgba_buffer(ctx, rb, ctx->Color.ColorMask[buf]);
>     }
>  }
>  
> @@ -220,13 +227,7 @@ _swrast_Clear(struct gl_context *ctx, GLbitfield
> buffers)
>  
>     if ((buffers & BUFFER_BITS_COLOR)
>         && (ctx->DrawBuffer->_NumColorDrawBuffers > 0)) {
> -      /* XXX remove the swrast_render_start/finish() calls after
> -       * clear_color_buffers() is converted to use
> Map/UnmapRenderbuffer()
> -       * The other clearing functions don't need these calls.
> -       */
> -      swrast_render_start(ctx);
>        clear_color_buffers(ctx);
> -      swrast_render_finish(ctx);
>     }
>  
>     if (buffers & BUFFER_BIT_ACCUM) {
> --
> 1.7.3.4
> 
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> mesa-dev at lists.freedesktop.org
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