[Mesa-dev] WebGL test suite, and whitelisting drivers / OpenGL implementations in Firefox
John.Bridgman at amd.com
Thu Jan 20 09:50:27 PST 2011
))Sure! We support both OpenGL 2.1 and OpenGL ES 2.0 as back-ends, and ES is the best since it's closest to the WebGL API (using OpenGL 2.1 forces us to do quite costly emulation in a few cases, especially when drawing with vertex attrib 0 array disabled).
))Naive question --- how do we get a GL ES context: through GLX, or EGL?
Adding Pierre - could you pls advise ?
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