[PATCH] glsl: add test for copy propagation bug

Christoph Bumiller e0425955 at student.tuwien.ac.at
Thu Jan 27 14:19:04 PST 2011


---
 tests/all.tests                           |    1 +
 tests/shaders/CMakeLists.txt              |    1 +
 tests/shaders/glsl-copy-propagation-bug.c |  112 +++++++++++++++++++++++++++++
 3 files changed, 114 insertions(+), 0 deletions(-)
 create mode 100644 tests/shaders/glsl-copy-propagation-bug.c

diff --git a/tests/all.tests b/tests/all.tests
index 0ce6d34..cd1e00d 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -661,6 +661,7 @@ add_shader_generic(shaders, 'glsl-const-initializer-02')
 add_shader_generic(shaders, 'glsl-const-initializer-03')
 add_plain_test(shaders, 'glsl-sin')
 add_plain_test(shaders, 'glsl-cos')
+add_plain_test(shaders, 'glsl-copy-propagation-bug')
 add_plain_test(shaders, 'glsl-vs-if-bool')
 add_plain_test(shaders, 'glsl-vs-loop')
 add_shader_generic(shaders, 'glsl-vs-loop-break')
diff --git a/tests/shaders/CMakeLists.txt b/tests/shaders/CMakeLists.txt
index f34e6f7..88370e0 100644
--- a/tests/shaders/CMakeLists.txt
+++ b/tests/shaders/CMakeLists.txt
@@ -159,6 +159,7 @@ add_executable (glsl-cos glsl-cos.c)
 IF (UNIX)
 	target_link_libraries(glsl-cos m)
 ENDIF (UNIX)
+add_executable (glsl-copy-propagation-bug glsl-copy-propagation-bug.c)
 add_executable (glsl-kwin-blur-1 glsl-kwin-blur-1.c)
 add_executable (glsl-kwin-blur-2 glsl-kwin-blur-2.c)
 add_executable (link-mismatch-layout-01 link-mismatch-layout-01.c)
diff --git a/tests/shaders/glsl-copy-propagation-bug.c b/tests/shaders/glsl-copy-propagation-bug.c
new file mode 100644
index 0000000..5d6199b
--- /dev/null
+++ b/tests/shaders/glsl-copy-propagation-bug.c
@@ -0,0 +1,112 @@
+/*
+ * Copyright © 2011 Christoph Bumiller
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ *    Christoph Bumiller
+ *
+ */
+
+/** @file glsl-swap.c
+ *
+ * Tests a bug in copy propagation that turns
+ *  e.g. { a = v.x; v.x = v.y; v.y = a } into { v.x = v.y; v.y = v.x; }
+ */
+
+#include "piglit-util.h"
+
+int piglit_width = 32, piglit_height = 32;
+int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE;
+
+static char vs_code[] =
+    "varying vec4 colour;\n"
+
+    "void main()\n"
+    "{\n"
+    "    gl_Position = ftransform();\n"
+    "    colour = vec4(0.0, 1.0, 0.0, 1.0);\n"
+    "}\n";
+
+static char fs_code[] =
+    "varying vec4 colour;\n"
+
+    "void main()\n"
+    "{\n"
+    "    vec4 col = colour;\n"
+    "    while (col.b < 0.6) {\n" /* prevent direct propagation of input */
+    "        float r = col.r;\n"
+    "        col.r = col.g;\n"
+    "        col.g = r;\n"
+    "        col.b += 0.25;\n"
+    "    }\n"
+    "    gl_FragColor = col;\n"
+    "}\n";
+
+static GLuint setup_shaders()
+{
+    GLuint vs, fs, prog;
+
+    vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_code);
+    fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_code);
+    prog = piglit_link_simple_program(vs, fs);
+
+    glUseProgram(prog);
+    return prog;
+}
+
+static GLboolean test()
+{
+    GLint prog;
+    float color[4] = {1, 0, 0.75, 1};
+
+    prog = setup_shaders();
+
+    piglit_draw_rect(0, 0, 32, 32);
+
+    assert(glGetError() == 0);
+
+    return piglit_probe_pixel_rgb(1, 1, color);
+}
+
+enum piglit_result piglit_display(void)
+{
+    GLboolean pass;
+
+    glClearColor(0.5, 0.5, 0.5, 0.5);
+    glClear(GL_COLOR_BUFFER_BIT);
+    
+    pass = test();
+
+    glutSwapBuffers();
+
+    return pass ? PIGLIT_SUCCESS : PIGLIT_FAILURE;
+}
+
+void piglit_init(int argc, char **argv)
+{
+    piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
+
+    if (!GLEW_VERSION_2_0) {
+        printf("Requires OpenGL 2.0\n");
+        piglit_report_result(PIGLIT_SKIP);
+    }
+}
+
-- 
1.7.2.2


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