[Mesa-dev] [PATCH 01/11] intel: Fix 2x2 and 1x1 compressed teximages from _mesa_generate_mipmap()

Eric Anholt eric at anholt.net
Fri Jun 10 13:38:13 PDT 2011


Generally image uploads to a the region occur at TexImage time, but
that's not the case for fallback _mesa_generate_mipmap(), and in this
path we were forgetting to align the width when dividing height.  We
were just leaving out parts of the compressed block at 2x2 and 1x1
levels.

Fixes gen-compressed-teximage.
---
 src/mesa/drivers/dri/intel/intel_mipmap_tree.c |   17 ++++++++++++-----
 1 files changed, 12 insertions(+), 5 deletions(-)

diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
index e62905d..d63f56e 100644
--- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
+++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
@@ -389,26 +389,33 @@ intel_miptree_image_data(struct intel_context *intel,
    GLuint i;
 
    for (i = 0; i < depth; i++) {
-      GLuint dst_x, dst_y, height;
+      GLuint dst_x, dst_y, height, width;
 
       intel_miptree_get_image_offset(dst, level, face, i, &dst_x, &dst_y);
 
       height = dst->level[level].height;
-      if(dst->compressed)
-	 height = (height + 3) / 4;
+      width = dst->level[level].width;
+      if(dst->compressed) {
+	 unsigned int align_w, align_h;
+
+	 intel_get_texture_alignment_unit(dst->internal_format,
+					  &align_w, &align_h);
+	 height = (height + align_h - 1) / align_h;
+	 width = ALIGN(width, align_w);
+      }
 
       DBG("%s: %d/%d %p/%d -> (%d, %d)/%d (%d, %d)\n",
 	  __FUNCTION__, face, level,
 	  src, src_row_pitch * dst->cpp,
 	  dst_x, dst_y, dst->region->pitch * dst->cpp,
-	  dst->level[level].width, height);
+	  width, height);
 
       intel_region_data(intel,
 			dst->region, 0, dst_x, dst_y,
 			src,
 			src_row_pitch,
 			0, 0,                             /* source x, y */
-			dst->level[level].width, height); /* width, height */
+			width, height);
 
       src = (char *)src + src_image_pitch * dst->cpp;
    }
-- 
1.7.5.3



More information about the mesa-dev mailing list