[Mesa-dev] [Bug 37274] Crash in draw_llvm_shader23 (r300g, rs690, in warzone2100)

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Jun 14 10:41:48 PDT 2011


https://bugs.freedesktop.org/show_bug.cgi?id=37274

--- Comment #5 from okias <d.okias at gmail.com> 2011-06-14 10:41:48 PDT ---
~ $ GALLIUM_DUMP_CPU=1 glxgears
util_cpu_caps.nr_cpus = 2
util_cpu_caps.x86_cpu_type = 8
util_cpu_caps.cacheline = 64
util_cpu_caps.has_tsc = 1
util_cpu_caps.has_mmx = 1
util_cpu_caps.has_mmx2 = 1
util_cpu_caps.has_sse = 1
util_cpu_caps.has_sse2 = 1
util_cpu_caps.has_sse3 = 1
util_cpu_caps.has_ssse3 = 0
util_cpu_caps.has_sse4_1 = 0
util_cpu_caps.has_sse4_2 = 0
util_cpu_caps.has_avx = 0
util_cpu_caps.has_3dnow = 1
util_cpu_caps.has_3dnow_ext = 1
util_cpu_caps.has_altivec = 0
r300: DRM version: 2.10.0, Name: ATI RS690, ID: 0x791f, GB: 1, Z: 1
r300: GART size: 509 MB, VRAM size: 128 MB
r300: AA compression RAM: YES, Z compression RAM: NO, HiZ RAM: NO
Running synchronized to the vertical refresh.  The framerate should be
approximately the same as the monitor refresh rate.
^C

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