[Mesa-dev] [PATCH v4] linker: Reject shaders that use too many varyings
kenneth at whitecape.org
Wed Jun 15 00:20:32 PDT 2011
On 06/14/2011 12:32 PM, Ian Romanick wrote:
> From: Ian Romanick<ian.d.romanick at intel.com>
> Previously it was up to the driver or later code generator to reject
> these shaders. It turns out that nobody did this.
> This will need changes to support geometry shaders.
> NOTE: This is a candidate for the stable branches.
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=37743
> v4: I'm done.
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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