[Mesa-dev] [PATCH] glsl: permit explicit locations on fragment shader outputs, not inputs
kenneth at whitecape.org
Tue Jun 28 13:40:05 PDT 2011
On 06/28/2011 10:50 AM, Paul Berry wrote:
> From the OpenGL docs for GL_ARB_explicit_attrib_location:
> This extension provides a method to pre-assign attribute locations to
> named vertex shader inputs and color numbers to named fragment shader
> This was accidentally implemented for fragment shader inputs. This
> patch fixes it to apply to fragment shader outputs.
Looks like cut and paste fail. Good catch.
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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