[Mesa-dev] [PATCH 4/4] mesa: Implement glGetFragDataLocation

Ian Romanick idr at freedesktop.org
Fri Nov 4 16:41:00 PDT 2011


From: Ian Romanick <ian.d.romanick at intel.com>

Fixes piglit's getfragdatalocation test.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 src/mesa/main/shader_query.cpp |   56 ++++++++++++++++++++++++++++++++++++++++
 src/mesa/main/shaderapi.c      |   20 --------------
 2 files changed, 56 insertions(+), 20 deletions(-)

diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index 23667a1..644916c 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -274,3 +274,59 @@ _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
     * glLinkProgram is called again.
     */
 }
+
+GLint GLAPIENTRY
+_mesa_GetFragDataLocation(GLuint program, const GLchar *name)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *const shProg =
+      _mesa_lookup_shader_program_err(ctx, program, "glGetFragDataLocation");
+
+   if (!shProg) {
+      return -1;
+   }
+
+   if (!shProg->LinkStatus) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glGetFragDataLocation(program not linked)");
+      return -1;
+   }
+
+   if (!name)
+      return -1;
+
+   if (strncmp(name, "gl_", 3) == 0) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glGetFragDataLocation(illegal name)");
+      return -1;
+   }
+
+   /* Not having a fragment shader is not an error.
+    */
+   if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)
+      return -1;
+
+   exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir;
+   foreach_list(node, ir) {
+      const ir_variable *const var = ((ir_instruction *) node)->as_variable();
+
+      /* The extra check against VERT_ATTRIB_GENERIC0 is because
+       * glGetFragDataLocation cannot be used on "conventional" attributes.
+       *
+       * From page 95 of the OpenGL 3.0 spec:
+       *
+       *     "If name is not an active attribute, if name is a conventional
+       *     attribute, or if an error occurs, -1 will be returned."
+       */
+      if (var == NULL
+	  || var->mode != ir_var_out
+	  || var->location == -1
+	  || var->location < FRAG_RESULT_DATA0)
+	 continue;
+
+      if (strcmp(var->name, name) == 0)
+	 return var->location - FRAG_RESULT_DATA0;
+   }
+
+   return -1;
+}
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 078f534..c766bd4 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -496,16 +496,6 @@ get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount,
 }
 
 
-static GLint
-get_frag_data_location(struct gl_context *ctx, GLuint program,
-                       const GLchar *name)
-{
-   _mesa_problem(ctx, "get_frag_data_location() not implemented yet");
-   return -1;
-}
-
-
-
 /**
  * glGetHandleARB() - return ID/name of currently bound shader program.
  */
@@ -1167,16 +1157,6 @@ _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
 }
 
 
-/* GL_EXT_gpu_shader4, GL3 */
-GLint GLAPIENTRY
-_mesa_GetFragDataLocation(GLuint program, const GLchar *name)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   return get_frag_data_location(ctx, program, name);
-}
-
-
-
 void GLAPIENTRY
 _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
                     GLcharARB * infoLog)
-- 
1.7.6.4



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