[Mesa-dev] [PATCH] mesa: Fix glFramebufferTexture*() for depth and stencil attachments

Eric Anholt eric at anholt.net
Fri Nov 11 11:51:50 PST 2011


On Thu, 10 Nov 2011 10:36:38 -0800, y at chad-versace.us wrote:
> +	 /* As above, but with depth and stencil juxtasposed. */

"juxtaposed"

> +	 reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
> +	                                      BUFFER_DEPTH);
> +      } else {
> +	 _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget,
> +				      level, zoffset);
> +	 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
> +            /* Above we created a new renderbuffer and attached it to the
> +             * depth attachment point. Now attach it to the stencil attachment
> +             * point too.
> +	     */
> +	    assert(att == &fb->Attachment[BUFFER_DEPTH]);
> +	    reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL,
> +	                                         BUFFER_DEPTH);

Missing space.  Other than that,

Reviewed-by: Eric Anholt <eric at anholt.net>
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