[Mesa-dev] [PATCH 2/2] swrast: fix unmatched span->array->ChanType

Ian Romanick idr at freedesktop.org
Fri Nov 18 10:28:00 PST 2011


On 11/18/2011 08:49 AM, Brian Paul wrote:
> On 11/18/2011 12:38 AM, Yuanhan Liu wrote:
>> texture_combine converts the result rgba to CHAN_TYPE from FLOAT. At the
>> same time, make sure the span->array->ChanType is changed, too.
>>
>> Signed-off-by: Yuanhan Liu<yuanhan.liu at linux.intel.com>
>> ---
>> src/mesa/swrast/s_texcombine.c | 5 +++++
>> 1 files changed, 5 insertions(+), 0 deletions(-)
>>
>> diff --git a/src/mesa/swrast/s_texcombine.c
>> b/src/mesa/swrast/s_texcombine.c
>> index 0686acd..9f9b7fb 100644
>> --- a/src/mesa/swrast/s_texcombine.c
>> +++ b/src/mesa/swrast/s_texcombine.c
>> @@ -545,6 +545,11 @@ texture_combine( struct gl_context *ctx, GLuint
>> unit,
>> UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][BCOMP], rgba[i][BCOMP]);
>> UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][ACOMP], rgba[i][ACOMP]);
>> }
>> + /*
>> + * span->array->rgba is coverted to CHAN type by force, so it's a
>> + * need to make sure the span->array->ChanType is converted, too.
>> + */
>
> Maybe rewrite that comment as:
>
> /* The span->array->rgba values are of CHAN type so set
> * span->array->ChanType field accordingly.
> */

I was about to make the same suggestion.

>> + span->array->ChanType = CHAN_TYPE;
>>
>> end:
>> for (i = 0; i< numArgsRGB || i< numArgsA; i++) {
>
> otherwise,
>
> Reviewed-by: Brian Paul <brianp at vmware.com>

Both patches are also

Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>


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