[PATCH] mesa: use array object constructor

Mathias Fröhlich Mathias.Froehlich at web.de
Wed Nov 2 11:54:26 PDT 2011


---
 src/mesa/main/context.c |    3 ++-
 src/mesa/main/varray.c  |    2 +-
 2 files changed, 3 insertions(+), 2 deletions(-)

diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 51b0241..a506981 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1118,7 +1118,8 @@ _mesa_free_context_data( struct gl_context *ctx )
    _mesa_free_varray_data(ctx);
    _mesa_free_transform_feedback(ctx);
 
-   _mesa_delete_array_object(ctx, ctx->Array.DefaultArrayObj);
+   _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, NULL);
+   _mesa_reference_array_object(ctx, &ctx->Array.DefaultArrayObj, NULL);
 
 #if FEATURE_ARB_pixel_buffer_object
    _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index a402c7b..0237cdd 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -1221,7 +1221,7 @@ _mesa_print_arrays(struct gl_context *ctx)
 void 
 _mesa_init_varray(struct gl_context *ctx)
 {
-   ctx->Array.DefaultArrayObj = _mesa_new_array_object(ctx, 0);
+   ctx->Array.DefaultArrayObj = (*ctx->Driver.NewArrayObject)(ctx, 0);
    _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj,
                                 ctx->Array.DefaultArrayObj);
    ctx->Array.ActiveTexture = 0;   /* GL_ARB_multitexture */
-- 
1.7.7.6


--nextPart1930101.hFITgCEIN1--



More information about the mesa-dev mailing list