[Mesa-dev] [PATCH 0/9] Elminate redudnant Mesa IR references
kenneth at whitecape.org
Wed Oct 5 17:26:48 PDT 2011
On 10/04/2011 01:44 PM, Ian Romanick wrote:
> This is the next in my series of internal shader API cleaning. The
> primary purpose of this series is to remove the extra tracking of Mesa
> IR shaders. The gl_shader_program has a reference to the Mesa IR
> shader for each stage, and the entry in gl_shader_program::_LinkedShaders
> has a reference to the same Mesa IR.
> The first three patches eliminate the extra references, and the
> remaining six implement some refactors and clean-ups enabled by the
> first three.
Looks good to me, Ian, though I admit skimming through some of it.
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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